gallium: added st_print_shaders() function to help w/ debugging
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@@ -512,3 +512,19 @@ st_translate_fragment_program(struct st_context *st,
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tgsi_dump( fs.tokens, 0/*TGSI_DUMP_VERBOSE*/ );
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}
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/**
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* Debug- print current shader text
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*/
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void
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st_print_shaders(GLcontext *ctx)
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{
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struct gl_shader_program *shProg = ctx->Shader.CurrentProgram;
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if (shProg) {
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GLuint i;
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for (i = 0; i < shProg->NumShaders; i++) {
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printf("GLSL shader %u of %u:\n", i, shProg->NumShaders);
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printf("%s\n", shProg->Shaders[i]->Source);
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}
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}
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}
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@@ -151,4 +151,8 @@ st_translate_vertex_program(struct st_context *st,
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const ubyte *fs_input_semantic_index);
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extern void
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st_print_shaders(GLcontext *ctx);
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#endif
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