unref buffer after drawing, fixes rastpos mem leak
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@@ -616,6 +616,7 @@ st_feedback_draw_vbo(GLcontext *ctx,
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if (draw->vertex_buffer[i].buffer) {
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pipe->winsys->buffer_unmap(pipe->winsys,
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draw->vertex_buffer[i].buffer);
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winsys->buffer_reference(winsys, &draw->vertex_buffer[i].buffer, NULL);
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draw_set_mapped_vertex_buffer(draw, i, NULL);
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}
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}
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