radv: Don't compile shaders when they are cached already.
When the gs_copy_shader is NULL (due to an incomplete cache), but
the main shaders are found, we still do the nir, but we shouldn't
compile the shaders again. For merged shaders we should also account
for the missing shaders.
Fixes: ce03c119ce 'radv: Add code to compile merged shaders.'
Reviewed-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
@@ -1779,10 +1779,12 @@ void radv_create_shaders(struct radv_pipeline *pipeline,
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radv_link_shaders(pipeline, nir);
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if (nir[MESA_SHADER_FRAGMENT]) {
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pipeline->shaders[MESA_SHADER_FRAGMENT] =
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radv_shader_variant_create(device, modules[MESA_SHADER_FRAGMENT], &nir[MESA_SHADER_FRAGMENT], 1,
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pipeline->layout, keys ? keys + MESA_SHADER_FRAGMENT : 0,
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&codes[MESA_SHADER_FRAGMENT], &code_sizes[MESA_SHADER_FRAGMENT]);
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if (!pipeline->shaders[MESA_SHADER_FRAGMENT]) {
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pipeline->shaders[MESA_SHADER_FRAGMENT] =
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radv_shader_variant_create(device, modules[MESA_SHADER_FRAGMENT], &nir[MESA_SHADER_FRAGMENT], 1,
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pipeline->layout, keys ? keys + MESA_SHADER_FRAGMENT : 0,
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&codes[MESA_SHADER_FRAGMENT], &code_sizes[MESA_SHADER_FRAGMENT]);
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}
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/* TODO: These are no longer used as keys we should refactor this */
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if (keys) {
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@@ -1793,26 +1795,28 @@ void radv_create_shaders(struct radv_pipeline *pipeline,
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}
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}
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if (device->physical_device->rad_info.chip_class >= GFX9 &&
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modules[MESA_SHADER_TESS_CTRL] && !pipeline->shaders[MESA_SHADER_TESS_CTRL]) {
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struct nir_shader *combined_nir[] = {nir[MESA_SHADER_VERTEX], nir[MESA_SHADER_TESS_CTRL]};
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struct ac_shader_variant_key key = keys[MESA_SHADER_TESS_CTRL];
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key.tcs.vs_key = keys[MESA_SHADER_VERTEX].vs;
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pipeline->shaders[MESA_SHADER_TESS_CTRL] = radv_shader_variant_create(device, modules[MESA_SHADER_TESS_CTRL], combined_nir, 2,
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pipeline->layout,
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&key, &codes[MESA_SHADER_TESS_CTRL],
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&code_sizes[MESA_SHADER_TESS_CTRL]);
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if (device->physical_device->rad_info.chip_class >= GFX9 && modules[MESA_SHADER_TESS_CTRL]) {
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if (!pipeline->shaders[MESA_SHADER_TESS_CTRL]) {
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struct nir_shader *combined_nir[] = {nir[MESA_SHADER_VERTEX], nir[MESA_SHADER_TESS_CTRL]};
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struct ac_shader_variant_key key = keys[MESA_SHADER_TESS_CTRL];
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key.tcs.vs_key = keys[MESA_SHADER_VERTEX].vs;
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pipeline->shaders[MESA_SHADER_TESS_CTRL] = radv_shader_variant_create(device, modules[MESA_SHADER_TESS_CTRL], combined_nir, 2,
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pipeline->layout,
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&key, &codes[MESA_SHADER_TESS_CTRL],
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&code_sizes[MESA_SHADER_TESS_CTRL]);
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}
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modules[MESA_SHADER_VERTEX] = NULL;
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}
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if (device->physical_device->rad_info.chip_class >= GFX9 &&
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modules[MESA_SHADER_GEOMETRY] && !pipeline->shaders[MESA_SHADER_GEOMETRY]) {
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if (device->physical_device->rad_info.chip_class >= GFX9 && modules[MESA_SHADER_GEOMETRY]) {
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gl_shader_stage pre_stage = modules[MESA_SHADER_TESS_EVAL] ? MESA_SHADER_TESS_EVAL : MESA_SHADER_VERTEX;
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struct nir_shader *combined_nir[] = {nir[pre_stage], nir[MESA_SHADER_GEOMETRY]};
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pipeline->shaders[MESA_SHADER_GEOMETRY] = radv_shader_variant_create(device, modules[MESA_SHADER_GEOMETRY], combined_nir, 2,
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pipeline->layout,
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&keys[pre_stage] , &codes[MESA_SHADER_GEOMETRY],
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if (!pipeline->shaders[MESA_SHADER_GEOMETRY]) {
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struct nir_shader *combined_nir[] = {nir[pre_stage], nir[MESA_SHADER_GEOMETRY]};
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pipeline->shaders[MESA_SHADER_GEOMETRY] = radv_shader_variant_create(device, modules[MESA_SHADER_GEOMETRY], combined_nir, 2,
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pipeline->layout,
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&keys[pre_stage] , &codes[MESA_SHADER_GEOMETRY],
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&code_sizes[MESA_SHADER_GEOMETRY]);
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}
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modules[pre_stage] = NULL;
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}
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