radv: only enable shaderInt16 on GFX9+ and LLVM7+
The throughput is similar to 32-bit integers on GFX8 and AMDVLK does not expose 16-bit integers on pre Vega as well. On GFX9+, only LLVM 7+ has support. This fixes a bunch of CTS crashes on GFX9/LLVM 6. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This commit is contained in:
@@ -763,7 +763,7 @@ void radv_GetPhysicalDeviceFeatures(
|
||||
.shaderCullDistance = true,
|
||||
.shaderFloat64 = true,
|
||||
.shaderInt64 = true,
|
||||
.shaderInt16 = true,
|
||||
.shaderInt16 = pdevice->rad_info.chip_class >= GFX9 && HAVE_LLVM >= 0x700,
|
||||
.sparseBinding = true,
|
||||
.variableMultisampleRate = true,
|
||||
.inheritedQueries = true,
|
||||
|
||||
Reference in New Issue
Block a user