cell: remove unneeded blend/depth_stencil subclasses

This commit is contained in:
Brian Paul
2008-09-26 09:48:17 -06:00
parent 164fb1299e
commit 6741739d1e
4 changed files with 15 additions and 72 deletions
+2 -31
View File
@@ -66,35 +66,6 @@ struct cell_fragment_shader_state
};
/**
* Cell blend state atom, subclass of pipe_blend_state.
*/
struct cell_blend_state
{
struct pipe_blend_state base;
/**
* Generated code to perform alpha blending
*/
struct spe_function code;
};
/**
* Cell depth/stencil/alpha state atom, subclass of
* pipe_depth_stencil_alpha_state.
*/
struct cell_depth_stencil_alpha_state
{
struct pipe_depth_stencil_alpha_state base;
/**
* Generated code to perform alpha, stencil, and depth testing on the SPE
*/
struct spe_function code;
};
/**
* Per-context state, subclass of pipe_context.
*/
@@ -104,10 +75,10 @@ struct cell_context
struct cell_winsys *winsys;
const struct cell_blend_state *blend;
const struct pipe_blend_state *blend;
const struct pipe_sampler_state *sampler[PIPE_MAX_SAMPLERS];
uint num_samplers;
const struct cell_depth_stencil_alpha_state *depth_stencil;
const struct pipe_depth_stencil_alpha_state *depth_stencil;
const struct pipe_rasterizer_state *rasterizer;
const struct cell_vertex_shader_state *vs;
const struct cell_fragment_shader_state *fs;
@@ -1140,9 +1140,8 @@ gen_colormask(struct spe_function *f,
void
cell_gen_fragment_function(struct cell_context *cell, struct spe_function *f)
{
const struct pipe_depth_stencil_alpha_state *dsa =
&cell->depth_stencil->base;
const struct pipe_blend_state *blend = &cell->blend->base;
const struct pipe_depth_stencil_alpha_state *dsa = cell->depth_stencil;
const struct pipe_blend_state *blend = cell->blend;
const struct pipe_blend_color *blend_color = &cell->blend_color;
const enum pipe_format color_format = cell->framebuffer.cbufs[0]->format;
+9 -35
View File
@@ -37,7 +37,6 @@
#include "cell_flush.h"
#include "cell_state.h"
#include "cell_texture.h"
#include "cell_state_per_fragment.h"
@@ -45,13 +44,7 @@ static void *
cell_create_blend_state(struct pipe_context *pipe,
const struct pipe_blend_state *blend)
{
struct cell_blend_state *cb = MALLOC(sizeof(struct cell_blend_state));
(void) memcpy(cb, blend, sizeof(*blend));
#if 0
cell_generate_alpha_blend(cb);
#endif
return cb;
return mem_dup(blend, sizeof(*blend));
}
@@ -62,7 +55,7 @@ cell_bind_blend_state(struct pipe_context *pipe, void *state)
draw_flush(cell->draw);
cell->blend = (struct cell_blend_state *) state;
cell->blend = (struct pipe_blend_state *) state;
cell->dirty |= CELL_NEW_BLEND;
}
@@ -70,12 +63,7 @@ cell_bind_blend_state(struct pipe_context *pipe, void *state)
static void
cell_delete_blend_state(struct pipe_context *pipe, void *blend)
{
struct cell_blend_state *cb = (struct cell_blend_state *) blend;
#if 0
spe_release_func(& cb->code);
#endif
FREE(cb);
FREE(blend);
}
@@ -97,43 +85,29 @@ cell_set_blend_color(struct pipe_context *pipe,
static void *
cell_create_depth_stencil_alpha_state(struct pipe_context *pipe,
const struct pipe_depth_stencil_alpha_state *depth_stencil)
const struct pipe_depth_stencil_alpha_state *dsa)
{
struct cell_depth_stencil_alpha_state *cdsa =
MALLOC(sizeof(struct cell_depth_stencil_alpha_state));
(void) memcpy(cdsa, depth_stencil, sizeof(*depth_stencil));
#if 0
cell_generate_depth_stencil_test(cdsa);
#endif
return cdsa;
return mem_dup(dsa, sizeof(*dsa));
}
static void
cell_bind_depth_stencil_alpha_state(struct pipe_context *pipe,
void *depth_stencil)
void *dsa)
{
struct cell_context *cell = cell_context(pipe);
draw_flush(cell->draw);
cell->depth_stencil =
(struct cell_depth_stencil_alpha_state *) depth_stencil;
cell->depth_stencil = (struct pipe_depth_stencil_alpha_state *) dsa;
cell->dirty |= CELL_NEW_DEPTH_STENCIL;
}
static void
cell_delete_depth_stencil_alpha_state(struct pipe_context *pipe, void *depth)
cell_delete_depth_stencil_alpha_state(struct pipe_context *pipe, void *dsa)
{
struct cell_depth_stencil_alpha_state *cdsa =
(struct cell_depth_stencil_alpha_state *) depth;
#if 0
spe_release_func(& cdsa->code);
#endif
FREE(cdsa);
FREE(dsa);
}
@@ -30,7 +30,6 @@
#include "cell_gen_fragment.h"
#include "cell_state.h"
#include "cell_state_emit.h"
#include "cell_state_per_fragment.h"
#include "cell_batch.h"
#include "cell_texture.h"
#include "draw/draw_context.h"
@@ -110,8 +109,8 @@ cell_emit_state(struct cell_context *cell)
fops->opcode = CELL_CMD_STATE_FRAGMENT_OPS;
memcpy(&fops->code, spe_code.store,
SPU_MAX_FRAGMENT_OPS_INSTS * SPE_INST_SIZE);
fops->dsa = cell->depth_stencil->base;
fops->blend = cell->blend->base;
fops->dsa = *cell->depth_stencil;
fops->blend = *cell->blend;
/* free codegen buffer */
spe_release_func(&spe_code);