panfrost/midgard: Fixup NIR texture op
In a vertex shader, a tex op should map to txl, as there *must* be a LOD given to the hardware (implicitly or explicitly). Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
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@@ -1625,6 +1625,14 @@ emit_texop_native(compiler_context *ctx, nir_tex_instr *instr,
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static void
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emit_tex(compiler_context *ctx, nir_tex_instr *instr)
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{
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/* Fixup op, since only textureLod is permitted in VS but NIR can give
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* generic tex in some cases (which confuses the hardware) */
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bool is_vertex = ctx->stage == MESA_SHADER_VERTEX;
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if (is_vertex && instr->op == nir_texop_tex)
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instr->op = nir_texop_txl;
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switch (instr->op) {
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case nir_texop_tex:
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case nir_texop_txb:
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