ilo: flush before setting SOL_RESET
SOL_RESET happens before bo execution. It should not be observed by the commands that are already in the bo. Move the code out of the pipeline now that it submits.
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@@ -360,6 +360,14 @@ draw_vbo(struct ilo_3d *hw3d, const struct ilo_state_vector *vec)
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bool success;
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int max_len, before_space;
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/* on GEN7+, we need SOL_RESET to reset the SO write offsets */
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if (ilo_dev_gen(hw3d->pipeline->dev) >= ILO_GEN(7) &&
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(vec->dirty & ILO_DIRTY_SO) && vec->so.enabled &&
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!vec->so.append_bitmask) {
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ilo_cp_submit(hw3d->cp, "SOL_RESET");
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ilo_cp_set_one_off_flags(hw3d->cp, INTEL_EXEC_GEN7_SOL_RESET);
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}
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ilo_3d_own_render_ring(hw3d);
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if (!hw3d->new_batch) {
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@@ -154,11 +154,6 @@ ilo_3d_pipeline_emit_draw(struct ilo_3d_pipeline *p,
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{
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bool success;
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/* on GEN7+, we need SOL_RESET to reset the SO write offsets */
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if (ilo_dev_gen(p->dev) >= ILO_GEN(7) && (vec->dirty & ILO_DIRTY_SO) &&
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vec->so.enabled && !vec->so.append_bitmask)
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ilo_cp_set_one_off_flags(p->cp, INTEL_EXEC_GEN7_SOL_RESET);
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while (true) {
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struct ilo_builder_snapshot snapshot;
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