glsl: Reimplement the "cross" built-in without ir_binop_cross.
We are not aware of any GPU that actually implements the cross product as a single instruction. Hence, there's no need for it to be an opcode. Future commits will remove it entirely.
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@@ -1,7 +1,9 @@
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((function cross
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(signature vec3
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(parameters
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(declare (in) vec3 arg0)
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(declare (in) vec3 arg1))
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((return (expression vec3 cross (var_ref arg0) (var_ref arg1)))))
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(declare (in) vec3 a)
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(declare (in) vec3 b))
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((return (expression vec3 -
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(expression vec3 * (swiz yzx (var_ref a)) (swiz zxy (var_ref b)))
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(expression vec3 * (swiz zxy (var_ref a)) (swiz yzx (var_ref b)))))))
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))
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