zink: move 'reserved' into io assign struct
no functional changes Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28884>
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66eb26c00f
@@ -2641,6 +2641,7 @@ struct io_slot_map {
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uint64_t *patch_slot_track;
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uint64_t *slot_track;
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unsigned char *slot_map;
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unsigned reserved;
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};
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static void
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@@ -2656,7 +2657,7 @@ assign_track_slot_mask(struct io_slot_map *io, nir_variable *var, unsigned slot,
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}
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static void
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assign_slot_io(gl_shader_stage stage, struct io_slot_map *io, nir_variable *var, unsigned slot, unsigned *reserved)
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assign_slot_io(gl_shader_stage stage, struct io_slot_map *io, nir_variable *var, unsigned slot)
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{
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unsigned num_slots;
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if (nir_is_arrayed_io(var, stage))
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@@ -2666,14 +2667,14 @@ assign_slot_io(gl_shader_stage stage, struct io_slot_map *io, nir_variable *var,
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assign_track_slot_mask(io, var, slot, num_slots);
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if (io->slot_map[slot] != 0xff)
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return;
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assert(*reserved + num_slots <= MAX_VARYING);
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assert(*reserved < MAX_VARYING);
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assert(io->reserved + num_slots <= MAX_VARYING);
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assert(io->reserved < MAX_VARYING);
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for (unsigned i = 0; i < num_slots; i++)
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io->slot_map[slot + i] = (*reserved)++;
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io->slot_map[slot + i] = io->reserved++;
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}
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static void
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assign_producer_var_io(gl_shader_stage stage, nir_variable *var, unsigned *reserved, struct io_slot_map *io)
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assign_producer_var_io(gl_shader_stage stage, nir_variable *var, struct io_slot_map *io)
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{
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unsigned slot = var->data.location;
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switch (slot) {
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@@ -2701,7 +2702,7 @@ assign_producer_var_io(gl_shader_stage stage, nir_variable *var, unsigned *reser
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assert(slot >= VARYING_SLOT_PATCH0);
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slot -= VARYING_SLOT_PATCH0;
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}
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assign_slot_io(stage, io, var, slot, reserved);
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assign_slot_io(stage, io, var, slot);
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slot = io->slot_map[slot];
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assert(slot < MAX_VARYING);
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var->data.driver_location = slot;
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@@ -2717,7 +2718,7 @@ is_texcoord(gl_shader_stage stage, const nir_variable *var)
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}
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static bool
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assign_consumer_var_io(gl_shader_stage stage, nir_variable *var, unsigned *reserved, struct io_slot_map *io)
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assign_consumer_var_io(gl_shader_stage stage, nir_variable *var, struct io_slot_map *io)
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{
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unsigned slot = var->data.location;
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switch (slot) {
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@@ -2753,7 +2754,7 @@ assign_consumer_var_io(gl_shader_stage stage, nir_variable *var, unsigned *reser
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if (stage != MESA_SHADER_TESS_CTRL)
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/* dead io */
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return false;
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assign_slot_io(stage, io, var, slot, reserved);
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assign_slot_io(stage, io, var, slot);
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}
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var->data.driver_location = io->slot_map[slot];
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return true;
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@@ -2932,7 +2933,6 @@ find_max_write_components(nir_builder *b, nir_intrinsic_instr *intr, void *data)
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void
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zink_compiler_assign_io(struct zink_screen *screen, nir_shader *producer, nir_shader *consumer)
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{
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unsigned reserved = 0;
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uint64_t slot_track[4] = {0};
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uint64_t patch_slot_track[4] = {0};
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unsigned char slot_map[VARYING_SLOT_MAX];
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@@ -2941,6 +2941,7 @@ zink_compiler_assign_io(struct zink_screen *screen, nir_shader *producer, nir_sh
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.patch_slot_track = patch_slot_track,
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.slot_track = slot_track,
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.slot_map = slot_map,
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.reserved = 0,
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};
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bool do_fixup = false;
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nir_shader *nir = producer->info.stage == MESA_SHADER_TESS_CTRL ? producer : consumer;
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@@ -2971,24 +2972,24 @@ zink_compiler_assign_io(struct zink_screen *screen, nir_shader *producer, nir_sh
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if (producer->info.stage == MESA_SHADER_TESS_CTRL) {
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/* never assign from tcs -> tes, always invert */
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nir_foreach_variable_with_modes(var_in, consumer, nir_var_shader_in)
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assign_producer_var_io(consumer->info.stage, var_in, &reserved, &io);
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assign_producer_var_io(consumer->info.stage, var_in, &io);
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nir_foreach_variable_with_modes_safe(var_out, producer, nir_var_shader_out) {
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if (!assign_consumer_var_io(producer->info.stage, var_out, &reserved, &io))
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if (!assign_consumer_var_io(producer->info.stage, var_out, &io))
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/* this is an output, nothing more needs to be done for it to be dropped */
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do_fixup = true;
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}
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} else {
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nir_foreach_variable_with_modes(var_out, producer, nir_var_shader_out)
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assign_producer_var_io(producer->info.stage, var_out, &reserved, &io);
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assign_producer_var_io(producer->info.stage, var_out, &io);
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nir_foreach_variable_with_modes_safe(var_in, consumer, nir_var_shader_in) {
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if (!assign_consumer_var_io(consumer->info.stage, var_in, &reserved, &io)) {
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if (!assign_consumer_var_io(consumer->info.stage, var_in, &io)) {
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do_fixup = true;
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/* input needs to be rewritten */
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nir_shader_instructions_pass(consumer, rewrite_read_as_0, nir_metadata_dominance, var_in);
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}
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}
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if (consumer->info.stage == MESA_SHADER_FRAGMENT && screen->driver_workarounds.needs_sanitised_layer)
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do_fixup |= clamp_layer_output(producer, consumer, &reserved);
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do_fixup |= clamp_layer_output(producer, consumer, &io.reserved);
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}
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nir_shader_gather_info(producer, nir_shader_get_entrypoint(producer));
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if (producer->info.io_lowered && consumer->info.io_lowered) {
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