Call _glapi_set_context(NULL) in _glapi_check_multithread() to make sure the _glapi_Context global gets cleared properly.
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@@ -240,6 +240,7 @@ _glapi_check_multithread(void)
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else if (knownID != _glthread_GetID()) {
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ThreadSafe = GL_TRUE;
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_glapi_set_dispatch(NULL);
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_glapi_set_context(NULL);
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}
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}
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else if (!_glapi_get_dispatch()) {
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