dri: Move driC{reate,oncat}Configs near their only caller
Reviewed-by: Marek Olšák <marek.olsak@amd.com> Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16377>
This commit is contained in:
@@ -85,6 +85,297 @@ dri_loader_get_cap(struct dri_screen *screen, enum dri_loader_cap cap)
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return 0;
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}
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/**
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* Creates a set of \c struct gl_config that a driver will expose.
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*
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* A set of \c struct gl_config will be created based on the supplied
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* parameters. The number of modes processed will be 2 *
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* \c num_depth_stencil_bits * \c num_db_modes.
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*
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* For the most part, data is just copied from \c depth_bits, \c stencil_bits,
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* \c db_modes, and \c visType into each \c struct gl_config element.
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* However, the meanings of \c fb_format and \c fb_type require further
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* explanation. The \c fb_format specifies which color components are in
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* each pixel and what the default order is. For example, \c GL_RGB specifies
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* that red, green, blue are available and red is in the "most significant"
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* position and blue is in the "least significant". The \c fb_type specifies
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* the bit sizes of each component and the actual ordering. For example, if
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* \c GL_UNSIGNED_SHORT_5_6_5_REV is specified with \c GL_RGB, bits [15:11]
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* are the blue value, bits [10:5] are the green value, and bits [4:0] are
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* the red value.
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*
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* One sublte issue is the combination of \c GL_RGB or \c GL_BGR and either
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* of the \c GL_UNSIGNED_INT_8_8_8_8 modes. The resulting mask values in the
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* \c struct gl_config structure is \b identical to the \c GL_RGBA or
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* \c GL_BGRA case, except the \c alphaMask is zero. This means that, as
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* far as this routine is concerned, \c GL_RGB with \c GL_UNSIGNED_INT_8_8_8_8
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* still uses 32-bits.
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*
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* If in doubt, look at the tables used in the function.
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*
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* \param ptr_to_modes Pointer to a pointer to a linked list of
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* \c struct gl_config. Upon completion, a pointer to
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* the next element to be process will be stored here.
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* If the function fails and returns \c GL_FALSE, this
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* value will be unmodified, but some elements in the
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* linked list may be modified.
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* \param format Mesa mesa_format enum describing the pixel format
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* \param depth_bits Array of depth buffer sizes to be exposed.
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* \param stencil_bits Array of stencil buffer sizes to be exposed.
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* \param num_depth_stencil_bits Number of entries in both \c depth_bits and
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* \c stencil_bits.
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* \param db_modes Array of buffer swap modes. If an element has a
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* value of \c __DRI_ATTRIB_SWAP_NONE, then it
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* represents a single-buffered mode. Other valid
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* values are \c __DRI_ATTRIB_SWAP_EXCHANGE,
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* \c __DRI_ATTRIB_SWAP_COPY, and \c __DRI_ATTRIB_SWAP_UNDEFINED.
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* They represent the respective GLX values as in
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* the GLX_OML_swap_method extension spec.
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* \param num_db_modes Number of entries in \c db_modes.
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* \param msaa_samples Array of msaa sample count. 0 represents a visual
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* without a multisample buffer.
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* \param num_msaa_modes Number of entries in \c msaa_samples.
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* \param enable_accum Add an accum buffer to the configs
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* \param color_depth_match Whether the color depth must match the zs depth
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* This forces 32-bit color to have 24-bit depth, and
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* 16-bit color to have 16-bit depth.
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*
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* \returns
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* Pointer to any array of pointers to the \c __DRIconfig structures created
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* for the specified formats. If there is an error, \c NULL is returned.
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* Currently the only cause of failure is a bad parameter (i.e., unsupported
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* \c format).
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*/
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static __DRIconfig **
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driCreateConfigs(mesa_format format,
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const uint8_t * depth_bits, const uint8_t * stencil_bits,
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unsigned num_depth_stencil_bits,
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const GLenum * db_modes, unsigned num_db_modes,
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const uint8_t * msaa_samples, unsigned num_msaa_modes,
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GLboolean enable_accum, GLboolean color_depth_match)
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{
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static const struct {
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uint32_t masks[4];
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int shifts[4];
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} format_table[] = {
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/* MESA_FORMAT_B5G6R5_UNORM */
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{{ 0x0000F800, 0x000007E0, 0x0000001F, 0x00000000 },
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{ 11, 5, 0, -1 }},
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/* MESA_FORMAT_B8G8R8X8_UNORM */
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{{ 0x00FF0000, 0x0000FF00, 0x000000FF, 0x00000000 },
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{ 16, 8, 0, -1 }},
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/* MESA_FORMAT_B8G8R8A8_UNORM */
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{{ 0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000 },
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{ 16, 8, 0, 24 }},
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/* MESA_FORMAT_B10G10R10X2_UNORM */
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{{ 0x3FF00000, 0x000FFC00, 0x000003FF, 0x00000000 },
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{ 20, 10, 0, -1 }},
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/* MESA_FORMAT_B10G10R10A2_UNORM */
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{{ 0x3FF00000, 0x000FFC00, 0x000003FF, 0xC0000000 },
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{ 20, 10, 0, 30 }},
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/* MESA_FORMAT_R8G8B8A8_UNORM */
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{{ 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000 },
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{ 0, 8, 16, 24 }},
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/* MESA_FORMAT_R8G8B8X8_UNORM */
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{{ 0x000000FF, 0x0000FF00, 0x00FF0000, 0x00000000 },
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{ 0, 8, 16, -1 }},
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/* MESA_FORMAT_R10G10B10X2_UNORM */
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{{ 0x000003FF, 0x000FFC00, 0x3FF00000, 0x00000000 },
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{ 0, 10, 20, -1 }},
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/* MESA_FORMAT_R10G10B10A2_UNORM */
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{{ 0x000003FF, 0x000FFC00, 0x3FF00000, 0xC0000000 },
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{ 0, 10, 20, 30 }},
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/* MESA_FORMAT_RGBX_FLOAT16 */
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{{ 0, 0, 0, 0},
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{ 0, 16, 32, -1 }},
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/* MESA_FORMAT_RGBA_FLOAT16 */
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{{ 0, 0, 0, 0},
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{ 0, 16, 32, 48 }},
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};
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const uint32_t * masks;
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const int * shifts;
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__DRIconfig **configs, **c;
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struct gl_config *modes;
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unsigned i, j, k, h;
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unsigned num_modes;
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unsigned num_accum_bits = (enable_accum) ? 2 : 1;
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int red_bits;
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int green_bits;
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int blue_bits;
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int alpha_bits;
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bool is_srgb;
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bool is_float;
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switch (format) {
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case MESA_FORMAT_B5G6R5_UNORM:
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masks = format_table[0].masks;
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shifts = format_table[0].shifts;
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break;
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case MESA_FORMAT_B8G8R8X8_UNORM:
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case MESA_FORMAT_B8G8R8X8_SRGB:
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masks = format_table[1].masks;
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shifts = format_table[1].shifts;
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break;
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case MESA_FORMAT_B8G8R8A8_UNORM:
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case MESA_FORMAT_B8G8R8A8_SRGB:
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masks = format_table[2].masks;
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shifts = format_table[2].shifts;
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break;
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case MESA_FORMAT_R8G8B8A8_UNORM:
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case MESA_FORMAT_R8G8B8A8_SRGB:
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masks = format_table[5].masks;
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shifts = format_table[5].shifts;
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break;
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case MESA_FORMAT_R8G8B8X8_UNORM:
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case MESA_FORMAT_R8G8B8X8_SRGB:
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masks = format_table[6].masks;
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shifts = format_table[6].shifts;
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break;
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case MESA_FORMAT_B10G10R10X2_UNORM:
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masks = format_table[3].masks;
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shifts = format_table[3].shifts;
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break;
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case MESA_FORMAT_B10G10R10A2_UNORM:
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masks = format_table[4].masks;
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shifts = format_table[4].shifts;
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break;
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case MESA_FORMAT_RGBX_FLOAT16:
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masks = format_table[9].masks;
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shifts = format_table[9].shifts;
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break;
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case MESA_FORMAT_RGBA_FLOAT16:
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masks = format_table[10].masks;
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shifts = format_table[10].shifts;
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break;
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case MESA_FORMAT_R10G10B10X2_UNORM:
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masks = format_table[7].masks;
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shifts = format_table[7].shifts;
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break;
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case MESA_FORMAT_R10G10B10A2_UNORM:
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masks = format_table[8].masks;
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shifts = format_table[8].shifts;
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break;
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default:
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fprintf(stderr, "[%s:%u] Unknown framebuffer type %s (%d).\n",
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__func__, __LINE__,
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_mesa_get_format_name(format), format);
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return NULL;
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}
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red_bits = _mesa_get_format_bits(format, GL_RED_BITS);
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green_bits = _mesa_get_format_bits(format, GL_GREEN_BITS);
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blue_bits = _mesa_get_format_bits(format, GL_BLUE_BITS);
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alpha_bits = _mesa_get_format_bits(format, GL_ALPHA_BITS);
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is_srgb = _mesa_is_format_srgb(format);
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is_float = _mesa_get_format_datatype(format) == GL_FLOAT;
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num_modes = num_depth_stencil_bits * num_db_modes * num_accum_bits * num_msaa_modes;
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configs = calloc(num_modes + 1, sizeof *configs);
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if (configs == NULL)
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return NULL;
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c = configs;
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for ( k = 0 ; k < num_depth_stencil_bits ; k++ ) {
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for ( i = 0 ; i < num_db_modes ; i++ ) {
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for ( h = 0 ; h < num_msaa_modes; h++ ) {
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for ( j = 0 ; j < num_accum_bits ; j++ ) {
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if (color_depth_match &&
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(depth_bits[k] || stencil_bits[k])) {
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/* Depth can really only be 0, 16, 24, or 32. A 32-bit
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* color format still matches 24-bit depth, as there
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* is an implicit 8-bit stencil. So really we just
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* need to make sure that color/depth are both 16 or
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* both non-16.
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*/
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if ((depth_bits[k] + stencil_bits[k] == 16) !=
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(red_bits + green_bits + blue_bits + alpha_bits == 16))
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continue;
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}
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*c = malloc (sizeof **c);
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modes = &(*c)->modes;
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c++;
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memset(modes, 0, sizeof *modes);
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modes->floatMode = is_float;
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modes->redBits = red_bits;
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modes->greenBits = green_bits;
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modes->blueBits = blue_bits;
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modes->alphaBits = alpha_bits;
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modes->redMask = masks[0];
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modes->greenMask = masks[1];
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modes->blueMask = masks[2];
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modes->alphaMask = masks[3];
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modes->redShift = shifts[0];
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modes->greenShift = shifts[1];
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modes->blueShift = shifts[2];
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modes->alphaShift = shifts[3];
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modes->rgbBits = modes->redBits + modes->greenBits
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+ modes->blueBits + modes->alphaBits;
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modes->accumRedBits = 16 * j;
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modes->accumGreenBits = 16 * j;
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modes->accumBlueBits = 16 * j;
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modes->accumAlphaBits = 16 * j;
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modes->stencilBits = stencil_bits[k];
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modes->depthBits = depth_bits[k];
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if (db_modes[i] == __DRI_ATTRIB_SWAP_NONE) {
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modes->doubleBufferMode = GL_FALSE;
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modes->swapMethod = __DRI_ATTRIB_SWAP_UNDEFINED;
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}
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else {
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modes->doubleBufferMode = GL_TRUE;
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modes->swapMethod = db_modes[i];
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}
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modes->samples = msaa_samples[h];
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modes->sRGBCapable = is_srgb;
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}
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}
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}
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}
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*c = NULL;
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return configs;
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}
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static __DRIconfig **
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driConcatConfigs(__DRIconfig **a, __DRIconfig **b)
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{
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__DRIconfig **all;
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int i, j, index;
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if (a == NULL || a[0] == NULL)
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return b;
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else if (b == NULL || b[0] == NULL)
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return a;
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i = 0;
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while (a[i] != NULL)
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i++;
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j = 0;
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while (b[j] != NULL)
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j++;
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all = malloc((i + j + 1) * sizeof *all);
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index = 0;
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for (i = 0; a[i] != NULL; i++)
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all[index++] = a[i];
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for (j = 0; b[j] != NULL; j++)
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all[index++] = b[j];
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all[index++] = NULL;
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free(a);
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free(b);
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return all;
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}
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static const __DRIconfig **
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dri_fill_in_modes(struct dri_screen *screen)
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{
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@@ -53,296 +53,6 @@
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#define GLX_NON_CONFORMANT_CONFIG 0x800D
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#define GLX_DONT_CARE 0xFFFFFFFF
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/**
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* Creates a set of \c struct gl_config that a driver will expose.
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*
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* A set of \c struct gl_config will be created based on the supplied
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* parameters. The number of modes processed will be 2 *
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* \c num_depth_stencil_bits * \c num_db_modes.
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*
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* For the most part, data is just copied from \c depth_bits, \c stencil_bits,
|
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* \c db_modes, and \c visType into each \c struct gl_config element.
|
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* However, the meanings of \c fb_format and \c fb_type require further
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* explanation. The \c fb_format specifies which color components are in
|
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* each pixel and what the default order is. For example, \c GL_RGB specifies
|
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* that red, green, blue are available and red is in the "most significant"
|
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* position and blue is in the "least significant". The \c fb_type specifies
|
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* the bit sizes of each component and the actual ordering. For example, if
|
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* \c GL_UNSIGNED_SHORT_5_6_5_REV is specified with \c GL_RGB, bits [15:11]
|
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* are the blue value, bits [10:5] are the green value, and bits [4:0] are
|
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* the red value.
|
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*
|
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* One sublte issue is the combination of \c GL_RGB or \c GL_BGR and either
|
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* of the \c GL_UNSIGNED_INT_8_8_8_8 modes. The resulting mask values in the
|
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* \c struct gl_config structure is \b identical to the \c GL_RGBA or
|
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* \c GL_BGRA case, except the \c alphaMask is zero. This means that, as
|
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* far as this routine is concerned, \c GL_RGB with \c GL_UNSIGNED_INT_8_8_8_8
|
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* still uses 32-bits.
|
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*
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* If in doubt, look at the tables used in the function.
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*
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* \param ptr_to_modes Pointer to a pointer to a linked list of
|
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* \c struct gl_config. Upon completion, a pointer to
|
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* the next element to be process will be stored here.
|
||||
* If the function fails and returns \c GL_FALSE, this
|
||||
* value will be unmodified, but some elements in the
|
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* linked list may be modified.
|
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* \param format Mesa mesa_format enum describing the pixel format
|
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* \param depth_bits Array of depth buffer sizes to be exposed.
|
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* \param stencil_bits Array of stencil buffer sizes to be exposed.
|
||||
* \param num_depth_stencil_bits Number of entries in both \c depth_bits and
|
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* \c stencil_bits.
|
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* \param db_modes Array of buffer swap modes. If an element has a
|
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* value of \c __DRI_ATTRIB_SWAP_NONE, then it
|
||||
* represents a single-buffered mode. Other valid
|
||||
* values are \c __DRI_ATTRIB_SWAP_EXCHANGE,
|
||||
* \c __DRI_ATTRIB_SWAP_COPY, and \c __DRI_ATTRIB_SWAP_UNDEFINED.
|
||||
* They represent the respective GLX values as in
|
||||
* the GLX_OML_swap_method extension spec.
|
||||
* \param num_db_modes Number of entries in \c db_modes.
|
||||
* \param msaa_samples Array of msaa sample count. 0 represents a visual
|
||||
* without a multisample buffer.
|
||||
* \param num_msaa_modes Number of entries in \c msaa_samples.
|
||||
* \param enable_accum Add an accum buffer to the configs
|
||||
* \param color_depth_match Whether the color depth must match the zs depth
|
||||
* This forces 32-bit color to have 24-bit depth, and
|
||||
* 16-bit color to have 16-bit depth.
|
||||
*
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* \returns
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* Pointer to any array of pointers to the \c __DRIconfig structures created
|
||||
* for the specified formats. If there is an error, \c NULL is returned.
|
||||
* Currently the only cause of failure is a bad parameter (i.e., unsupported
|
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* \c format).
|
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*/
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__DRIconfig **
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driCreateConfigs(mesa_format format,
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const uint8_t * depth_bits, const uint8_t * stencil_bits,
|
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unsigned num_depth_stencil_bits,
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const GLenum * db_modes, unsigned num_db_modes,
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const uint8_t * msaa_samples, unsigned num_msaa_modes,
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GLboolean enable_accum, GLboolean color_depth_match)
|
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{
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static const struct {
|
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uint32_t masks[4];
|
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int shifts[4];
|
||||
} format_table[] = {
|
||||
/* MESA_FORMAT_B5G6R5_UNORM */
|
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{{ 0x0000F800, 0x000007E0, 0x0000001F, 0x00000000 },
|
||||
{ 11, 5, 0, -1 }},
|
||||
/* MESA_FORMAT_B8G8R8X8_UNORM */
|
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{{ 0x00FF0000, 0x0000FF00, 0x000000FF, 0x00000000 },
|
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{ 16, 8, 0, -1 }},
|
||||
/* MESA_FORMAT_B8G8R8A8_UNORM */
|
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{{ 0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000 },
|
||||
{ 16, 8, 0, 24 }},
|
||||
/* MESA_FORMAT_B10G10R10X2_UNORM */
|
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{{ 0x3FF00000, 0x000FFC00, 0x000003FF, 0x00000000 },
|
||||
{ 20, 10, 0, -1 }},
|
||||
/* MESA_FORMAT_B10G10R10A2_UNORM */
|
||||
{{ 0x3FF00000, 0x000FFC00, 0x000003FF, 0xC0000000 },
|
||||
{ 20, 10, 0, 30 }},
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||||
/* MESA_FORMAT_R8G8B8A8_UNORM */
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||||
{{ 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000 },
|
||||
{ 0, 8, 16, 24 }},
|
||||
/* MESA_FORMAT_R8G8B8X8_UNORM */
|
||||
{{ 0x000000FF, 0x0000FF00, 0x00FF0000, 0x00000000 },
|
||||
{ 0, 8, 16, -1 }},
|
||||
/* MESA_FORMAT_R10G10B10X2_UNORM */
|
||||
{{ 0x000003FF, 0x000FFC00, 0x3FF00000, 0x00000000 },
|
||||
{ 0, 10, 20, -1 }},
|
||||
/* MESA_FORMAT_R10G10B10A2_UNORM */
|
||||
{{ 0x000003FF, 0x000FFC00, 0x3FF00000, 0xC0000000 },
|
||||
{ 0, 10, 20, 30 }},
|
||||
/* MESA_FORMAT_RGBX_FLOAT16 */
|
||||
{{ 0, 0, 0, 0},
|
||||
{ 0, 16, 32, -1 }},
|
||||
/* MESA_FORMAT_RGBA_FLOAT16 */
|
||||
{{ 0, 0, 0, 0},
|
||||
{ 0, 16, 32, 48 }},
|
||||
};
|
||||
|
||||
const uint32_t * masks;
|
||||
const int * shifts;
|
||||
__DRIconfig **configs, **c;
|
||||
struct gl_config *modes;
|
||||
unsigned i, j, k, h;
|
||||
unsigned num_modes;
|
||||
unsigned num_accum_bits = (enable_accum) ? 2 : 1;
|
||||
int red_bits;
|
||||
int green_bits;
|
||||
int blue_bits;
|
||||
int alpha_bits;
|
||||
bool is_srgb;
|
||||
bool is_float;
|
||||
|
||||
switch (format) {
|
||||
case MESA_FORMAT_B5G6R5_UNORM:
|
||||
masks = format_table[0].masks;
|
||||
shifts = format_table[0].shifts;
|
||||
break;
|
||||
case MESA_FORMAT_B8G8R8X8_UNORM:
|
||||
case MESA_FORMAT_B8G8R8X8_SRGB:
|
||||
masks = format_table[1].masks;
|
||||
shifts = format_table[1].shifts;
|
||||
break;
|
||||
case MESA_FORMAT_B8G8R8A8_UNORM:
|
||||
case MESA_FORMAT_B8G8R8A8_SRGB:
|
||||
masks = format_table[2].masks;
|
||||
shifts = format_table[2].shifts;
|
||||
break;
|
||||
case MESA_FORMAT_R8G8B8A8_UNORM:
|
||||
case MESA_FORMAT_R8G8B8A8_SRGB:
|
||||
masks = format_table[5].masks;
|
||||
shifts = format_table[5].shifts;
|
||||
break;
|
||||
case MESA_FORMAT_R8G8B8X8_UNORM:
|
||||
case MESA_FORMAT_R8G8B8X8_SRGB:
|
||||
masks = format_table[6].masks;
|
||||
shifts = format_table[6].shifts;
|
||||
break;
|
||||
case MESA_FORMAT_B10G10R10X2_UNORM:
|
||||
masks = format_table[3].masks;
|
||||
shifts = format_table[3].shifts;
|
||||
break;
|
||||
case MESA_FORMAT_B10G10R10A2_UNORM:
|
||||
masks = format_table[4].masks;
|
||||
shifts = format_table[4].shifts;
|
||||
break;
|
||||
case MESA_FORMAT_RGBX_FLOAT16:
|
||||
masks = format_table[9].masks;
|
||||
shifts = format_table[9].shifts;
|
||||
break;
|
||||
case MESA_FORMAT_RGBA_FLOAT16:
|
||||
masks = format_table[10].masks;
|
||||
shifts = format_table[10].shifts;
|
||||
break;
|
||||
case MESA_FORMAT_R10G10B10X2_UNORM:
|
||||
masks = format_table[7].masks;
|
||||
shifts = format_table[7].shifts;
|
||||
break;
|
||||
case MESA_FORMAT_R10G10B10A2_UNORM:
|
||||
masks = format_table[8].masks;
|
||||
shifts = format_table[8].shifts;
|
||||
break;
|
||||
default:
|
||||
fprintf(stderr, "[%s:%u] Unknown framebuffer type %s (%d).\n",
|
||||
__func__, __LINE__,
|
||||
_mesa_get_format_name(format), format);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
red_bits = _mesa_get_format_bits(format, GL_RED_BITS);
|
||||
green_bits = _mesa_get_format_bits(format, GL_GREEN_BITS);
|
||||
blue_bits = _mesa_get_format_bits(format, GL_BLUE_BITS);
|
||||
alpha_bits = _mesa_get_format_bits(format, GL_ALPHA_BITS);
|
||||
is_srgb = _mesa_is_format_srgb(format);
|
||||
is_float = _mesa_get_format_datatype(format) == GL_FLOAT;
|
||||
|
||||
num_modes = num_depth_stencil_bits * num_db_modes * num_accum_bits * num_msaa_modes;
|
||||
configs = calloc(num_modes + 1, sizeof *configs);
|
||||
if (configs == NULL)
|
||||
return NULL;
|
||||
|
||||
c = configs;
|
||||
for ( k = 0 ; k < num_depth_stencil_bits ; k++ ) {
|
||||
for ( i = 0 ; i < num_db_modes ; i++ ) {
|
||||
for ( h = 0 ; h < num_msaa_modes; h++ ) {
|
||||
for ( j = 0 ; j < num_accum_bits ; j++ ) {
|
||||
if (color_depth_match &&
|
||||
(depth_bits[k] || stencil_bits[k])) {
|
||||
/* Depth can really only be 0, 16, 24, or 32. A 32-bit
|
||||
* color format still matches 24-bit depth, as there
|
||||
* is an implicit 8-bit stencil. So really we just
|
||||
* need to make sure that color/depth are both 16 or
|
||||
* both non-16.
|
||||
*/
|
||||
if ((depth_bits[k] + stencil_bits[k] == 16) !=
|
||||
(red_bits + green_bits + blue_bits + alpha_bits == 16))
|
||||
continue;
|
||||
}
|
||||
|
||||
*c = malloc (sizeof **c);
|
||||
modes = &(*c)->modes;
|
||||
c++;
|
||||
|
||||
memset(modes, 0, sizeof *modes);
|
||||
modes->floatMode = is_float;
|
||||
modes->redBits = red_bits;
|
||||
modes->greenBits = green_bits;
|
||||
modes->blueBits = blue_bits;
|
||||
modes->alphaBits = alpha_bits;
|
||||
modes->redMask = masks[0];
|
||||
modes->greenMask = masks[1];
|
||||
modes->blueMask = masks[2];
|
||||
modes->alphaMask = masks[3];
|
||||
modes->redShift = shifts[0];
|
||||
modes->greenShift = shifts[1];
|
||||
modes->blueShift = shifts[2];
|
||||
modes->alphaShift = shifts[3];
|
||||
modes->rgbBits = modes->redBits + modes->greenBits
|
||||
+ modes->blueBits + modes->alphaBits;
|
||||
|
||||
modes->accumRedBits = 16 * j;
|
||||
modes->accumGreenBits = 16 * j;
|
||||
modes->accumBlueBits = 16 * j;
|
||||
modes->accumAlphaBits = 16 * j;
|
||||
|
||||
modes->stencilBits = stencil_bits[k];
|
||||
modes->depthBits = depth_bits[k];
|
||||
|
||||
if (db_modes[i] == __DRI_ATTRIB_SWAP_NONE) {
|
||||
modes->doubleBufferMode = GL_FALSE;
|
||||
modes->swapMethod = __DRI_ATTRIB_SWAP_UNDEFINED;
|
||||
}
|
||||
else {
|
||||
modes->doubleBufferMode = GL_TRUE;
|
||||
modes->swapMethod = db_modes[i];
|
||||
}
|
||||
|
||||
modes->samples = msaa_samples[h];
|
||||
|
||||
modes->sRGBCapable = is_srgb;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
*c = NULL;
|
||||
|
||||
return configs;
|
||||
}
|
||||
|
||||
__DRIconfig **driConcatConfigs(__DRIconfig **a,
|
||||
__DRIconfig **b)
|
||||
{
|
||||
__DRIconfig **all;
|
||||
int i, j, index;
|
||||
|
||||
if (a == NULL || a[0] == NULL)
|
||||
return b;
|
||||
else if (b == NULL || b[0] == NULL)
|
||||
return a;
|
||||
|
||||
i = 0;
|
||||
while (a[i] != NULL)
|
||||
i++;
|
||||
j = 0;
|
||||
while (b[j] != NULL)
|
||||
j++;
|
||||
|
||||
all = malloc((i + j + 1) * sizeof *all);
|
||||
index = 0;
|
||||
for (i = 0; a[i] != NULL; i++)
|
||||
all[index++] = a[i];
|
||||
for (j = 0; b[j] != NULL; j++)
|
||||
all[index++] = b[j];
|
||||
all[index++] = NULL;
|
||||
|
||||
free(a);
|
||||
free(b);
|
||||
|
||||
return all;
|
||||
}
|
||||
|
||||
#define __ATTRIB(attrib, field) case attrib: *value = config->modes.field; break
|
||||
|
||||
/**
|
||||
|
||||
@@ -37,17 +37,6 @@ struct __DRIconfigRec {
|
||||
struct gl_config modes;
|
||||
};
|
||||
|
||||
extern __DRIconfig **
|
||||
driCreateConfigs(mesa_format format,
|
||||
const uint8_t * depth_bits, const uint8_t * stencil_bits,
|
||||
unsigned num_depth_stencil_bits,
|
||||
const GLenum * db_modes, unsigned num_db_modes,
|
||||
const uint8_t * msaa_samples, unsigned num_msaa_modes,
|
||||
GLboolean enable_accum, GLboolean color_depth_match);
|
||||
|
||||
__DRIconfig **driConcatConfigs(__DRIconfig **a,
|
||||
__DRIconfig **b);
|
||||
|
||||
int
|
||||
driGetConfigAttrib(const __DRIconfig *config,
|
||||
unsigned int attrib, unsigned int *value);
|
||||
|
||||
Reference in New Issue
Block a user