mesa: Get rid of _mesa_active_fragment_shader_has_side_effects
It is no longer used. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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@@ -4685,24 +4685,6 @@ enum _debug
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DEBUG_INCOMPLETE_FBO = (1 << 3)
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};
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/**
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* Checks if the active fragment shader program can have side effects due
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* to use of things like atomic buffers or images
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*/
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static inline bool
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_mesa_active_fragment_shader_has_side_effects(const struct gl_context *ctx)
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{
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const struct gl_shader *sh;
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if (!ctx->_Shader->_CurrentFragmentProgram)
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return false;
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sh = ctx->_Shader->_CurrentFragmentProgram->_LinkedShaders[MESA_SHADER_FRAGMENT];
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return sh->NumAtomicBuffers > 0 ||
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sh->NumImages > 0 ||
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sh->NumShaderStorageBlocks > 0;
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}
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#ifdef __cplusplus
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}
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#endif
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