lavapipe: Move nir passes to a new directory
The number of lavapipe nir passes keeps growing so it's a good idea to add some separation before it becomes a mess. Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32963>
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@@ -1,36 +0,0 @@
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/*
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* Copyright © 2019 Red Hat.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#ifndef LVP_LOWER_VULKAN_RESOURCE_H
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#define LVP_LOWER_VULKAN_RESOURCE_H
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struct lvp_pipeline_layout;
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struct lvp_device;
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void lvp_lower_pipeline_layout(const struct lvp_device *device,
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struct lvp_pipeline_layout *layout,
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nir_shader *shader);
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bool
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lvp_lower_input_attachments(nir_shader *shader, bool use_fragcoord_sysval);
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#endif
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@@ -31,7 +31,7 @@
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#include "spirv/nir_spirv.h"
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#include "nir/nir_builder.h"
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#include "nir/nir_serialize.h"
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#include "lvp_lower_vulkan_resource.h"
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#include "nir/lvp_nir.h"
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#include "pipe/p_state.h"
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#include "pipe/p_context.h"
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#include "nir/nir_xfb_info.h"
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@@ -577,9 +577,6 @@ struct lvp_exec_graph_internal_data {
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struct lvp_exec_graph_shader_output outputs[LVP_MAX_EXEC_GRAPH_PAYLOADS];
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};
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bool
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lvp_lower_exec_graph(struct lvp_pipeline *pipeline, nir_shader *nir);
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void
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lvp_pipeline_shaders_compile(struct lvp_pipeline *pipeline, bool locked);
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@@ -821,10 +818,7 @@ void
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lvp_inline_uniforms(nir_shader *nir, const struct lvp_shader *shader, const uint32_t *uniform_values, uint32_t ubo);
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void *
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lvp_shader_compile(struct lvp_device *device, struct lvp_shader *shader, nir_shader *nir, bool locked);
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bool
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lvp_nir_lower_ray_queries(struct nir_shader *shader);
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bool
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lvp_nir_lower_sparse_residency(struct nir_shader *shader);
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enum vk_cmd_type
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lvp_nv_dgc_token_to_cmd_type(const VkIndirectCommandsLayoutTokenNV *token);
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@@ -6,13 +6,10 @@
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#include "lvp_private.h"
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#include "lvp_acceleration_structure.h"
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#include "lvp_nir_ray_tracing.h"
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#include "nir/lvp_nir.h"
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#include "vk_pipeline.h"
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#include "nir.h"
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#include "nir_builder.h"
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#include "spirv/spirv.h"
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#include "util/mesa-sha1.h"
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@@ -12,6 +12,12 @@ lvp_entrypoints = custom_target(
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)
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liblvp_files = files(
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'nir/lvp_nir_lower_exec_graph.c',
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'nir/lvp_nir_lower_input_attachments.c',
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'nir/lvp_nir_lower_pipeline_layout.c',
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'nir/lvp_nir_lower_ray_queries.c',
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'nir/lvp_nir_lower_sparse_residency.c',
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'nir/lvp_nir_ray_tracing.c',
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'lvp_acceleration_structure.c',
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'lvp_device.c',
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'lvp_device_generated_commands.c',
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@@ -22,14 +28,6 @@ liblvp_files = files(
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'lvp_image.c',
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'lvp_formats.c',
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'lvp_inline_uniforms.c',
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'lvp_lower_exec_graph.c',
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'lvp_lower_vulkan_resource.c',
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'lvp_lower_vulkan_resource.h',
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'lvp_lower_input_attachments.c',
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'lvp_nir_lower_ray_queries.c',
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'lvp_nir_lower_sparse_residency.c',
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'lvp_nir_ray_tracing.c',
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'lvp_nir_ray_tracing.h',
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'lvp_pipe_sync.c',
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'lvp_pipeline.c',
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'lvp_pipeline_cache.c',
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+16
@@ -102,4 +102,20 @@ struct lvp_ray_traversal_args {
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*/
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nir_def *lvp_build_ray_traversal(nir_builder *b, const struct lvp_ray_traversal_args *args);
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struct lvp_device;
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struct lvp_pipeline;
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struct lvp_pipeline_layout;
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bool lvp_lower_exec_graph(struct lvp_pipeline *pipeline, nir_shader *nir);
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bool lvp_lower_input_attachments(nir_shader *shader, bool use_fragcoord_sysval);
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void lvp_lower_pipeline_layout(const struct lvp_device *device,
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struct lvp_pipeline_layout *layout,
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nir_shader *shader);
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bool lvp_nir_lower_ray_queries(struct nir_shader *shader);
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bool lvp_nir_lower_sparse_residency(struct nir_shader *shader);
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#endif
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+1
-3
@@ -5,9 +5,7 @@
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*/
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#include "lvp_private.h"
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#include "nir.h"
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#include "nir_builder.h"
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#include "lvp_nir.h"
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#define lvp_load_internal_field(b, bit_size, field) \
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nir_load_ssbo(b, 1, bit_size, nir_imm_int(b, 0), \
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+1
-3
@@ -21,9 +21,7 @@
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* IN THE SOFTWARE.
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*/
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#include "nir.h"
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#include "nir_builder.h"
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#include "lvp_lower_vulkan_resource.h"
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#include "lvp_nir.h"
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static nir_def *
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load_frag_coord(nir_builder *b)
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+1
-3
@@ -22,9 +22,7 @@
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*/
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#include "lvp_private.h"
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#include "nir.h"
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#include "nir_builder.h"
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#include "lvp_lower_vulkan_resource.h"
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#include "lvp_nir.h"
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static bool
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lower_vulkan_resource_index(const nir_instr *instr, const void *data_cb)
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+1
-4
@@ -3,10 +3,7 @@
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* SPDX-License-Identifier: MIT
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*/
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#include "nir/nir.h"
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#include "nir/nir_builder.h"
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#include "lvp_nir_ray_tracing.h"
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#include "lvp_nir.h"
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#include "lvp_acceleration_structure.h"
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#include "lvp_private.h"
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+1
-1
@@ -3,7 +3,7 @@
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* SPDX-License-Identifier: MIT
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*/
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#include "lvp_private.h"
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#include "lvp_nir.h"
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#include "nir.h"
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#include "nir_builder.h"
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+1
-1
@@ -4,7 +4,7 @@
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* SPDX-License-Identifier: MIT
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*/
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#include "lvp_nir_ray_tracing.h"
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#include "lvp_nir.h"
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#include "lvp_acceleration_structure.h"
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#include "lvp_private.h"
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