st/glsl_to_nir: enable NIR link time opts

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:
Timothy Arceri
2017-11-20 17:20:35 +11:00
parent c16a0e11d3
commit 6648bd68fd
2 changed files with 105 additions and 7 deletions
+27 -7
View File
@@ -136,9 +136,6 @@ void si_nir_scan_shader(const struct nir_shader *nir,
info->num_tokens = 2; /* indicate that the shader is non-empty */
info->num_instructions = 2;
info->num_inputs = nir->num_inputs;
info->num_outputs = nir->num_outputs;
if (nir->info.stage == MESA_SHADER_GEOMETRY) {
info->properties[TGSI_PROPERTY_GS_INPUT_PRIM] = nir->info.gs.input_primitive;
info->properties[TGSI_PROPERTY_GS_OUTPUT_PRIM] = nir->info.gs.output_primitive;
@@ -147,6 +144,8 @@ void si_nir_scan_shader(const struct nir_shader *nir,
}
i = 0;
uint64_t processed_inputs = 0;
unsigned num_inputs = 0;
nir_foreach_variable(variable, &nir->inputs) {
unsigned semantic_name, semantic_index;
unsigned attrib_count = glsl_count_attribute_slots(variable->type,
@@ -167,9 +166,18 @@ void si_nir_scan_shader(const struct nir_shader *nir,
if (variable->data.pixel_center_integer)
info->properties[TGSI_PROPERTY_FS_COORD_PIXEL_CENTER] =
TGSI_FS_COORD_PIXEL_CENTER_INTEGER;
num_inputs++;
continue;
}
i = variable->data.driver_location;
if (processed_inputs & ((uint64_t)1 << i))
continue;
processed_inputs |= ((uint64_t)1 << i);
num_inputs++;
tgsi_get_gl_varying_semantic(variable->data.location, true,
&semantic_name, &semantic_index);
@@ -235,11 +243,16 @@ void si_nir_scan_shader(const struct nir_shader *nir,
info->colors_read |= 0x0f;
else if (variable->data.location == VARYING_SLOT_COL1)
info->colors_read |= 0xf0;
i++;
}
if (nir->info.stage != MESA_SHADER_VERTEX)
info->num_inputs = num_inputs;
else
info->num_inputs = nir->num_inputs;
i = 0;
uint64_t processed_outputs = 0;
unsigned num_outputs = 0;
nir_foreach_variable(variable, &nir->outputs) {
unsigned semantic_name, semantic_index;
@@ -251,6 +264,13 @@ void si_nir_scan_shader(const struct nir_shader *nir,
&semantic_name, &semantic_index);
}
i = variable->data.driver_location;
if (processed_outputs & ((uint64_t)1 << i))
continue;
processed_outputs |= ((uint64_t)1 << i);
num_outputs++;
info->output_semantic_name[i] = semantic_name;
info->output_semantic_index[i] = semantic_index;
info->output_usagemask[i] = TGSI_WRITEMASK_XYZW;
@@ -327,10 +347,10 @@ void si_nir_scan_shader(const struct nir_shader *nir,
info->writes_position = true;
break;
}
i++;
}
info->num_outputs = num_outputs;
nir_foreach_variable(variable, &nir->uniforms) {
const struct glsl_type *type = variable->type;
enum glsl_base_type base_type =
+78
View File
@@ -473,6 +473,39 @@ st_nir_get_mesa_program(struct gl_context *ctx,
NIR_PASS_V(nir, nir_lower_var_copies);
}
static void
st_nir_link_shaders(nir_shader **producer, nir_shader **consumer)
{
nir_lower_io_arrays_to_elements(*producer, *consumer);
NIR_PASS_V(*producer, nir_remove_dead_variables, nir_var_shader_out);
NIR_PASS_V(*consumer, nir_remove_dead_variables, nir_var_shader_in);
if (nir_remove_unused_varyings(*producer, *consumer)) {
NIR_PASS_V(*producer, nir_lower_global_vars_to_local);
NIR_PASS_V(*consumer, nir_lower_global_vars_to_local);
/* The backend might not be able to handle indirects on
* temporaries so we need to lower indirects on any of the
* varyings we have demoted here.
*
* TODO: radeonsi shouldn't need to do this, however LLVM isn't
* currently smart enough to handle indirects without causing excess
* spilling causing the gpu to hang.
*
* See the following thread for more details of the problem:
* https://lists.freedesktop.org/archives/mesa-dev/2017-July/162106.html
*/
nir_variable_mode indirect_mask = nir_var_local;
NIR_PASS_V(*producer, nir_lower_indirect_derefs, indirect_mask);
NIR_PASS_V(*consumer, nir_lower_indirect_derefs, indirect_mask);
st_nir_opts(*producer);
st_nir_opts(*consumer);
}
}
extern "C" {
bool
@@ -481,14 +514,53 @@ st_link_nir(struct gl_context *ctx,
{
struct st_context *st = st_context(ctx);
/* Determine first and last stage. */
unsigned first = MESA_SHADER_STAGES;
unsigned last = 0;
for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
if (!shader_program->_LinkedShaders[i])
continue;
if (first == MESA_SHADER_STAGES)
first = i;
last = i;
}
for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
struct gl_linked_shader *shader = shader_program->_LinkedShaders[i];
if (shader == NULL)
continue;
st_nir_get_mesa_program(ctx, shader_program, shader);
nir_variable_mode mask = (nir_variable_mode) 0;
if (i != first)
mask = (nir_variable_mode)(mask | nir_var_shader_in);
if (i != last)
mask = (nir_variable_mode)(mask | nir_var_shader_out);
nir_shader *nir = shader->Program->nir;
nir_lower_io_to_scalar_early(nir, mask);
st_nir_opts(nir);
}
/* Linking the stages in the opposite order (from fragment to vertex)
* ensures that inter-shader outputs written to in an earlier stage
* are eliminated if they are (transitively) not used in a later
* stage.
*/
int next = last;
for (int i = next - 1; i >= 0; i--) {
struct gl_linked_shader *shader = shader_program->_LinkedShaders[i];
if (shader == NULL)
continue;
st_nir_link_shaders(&shader->Program->nir,
&shader_program->_LinkedShaders[next]->Program->nir);
next = i;
}
int prev = -1;
for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
struct gl_linked_shader *shader = shader_program->_LinkedShaders[i];
if (shader == NULL)
@@ -531,6 +603,12 @@ st_link_nir(struct gl_context *ctx,
nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir));
shader->Program->info = nir->info;
if (prev != -1) {
nir_compact_varyings(shader_program->_LinkedShaders[prev]->Program->nir,
nir, ctx->API != API_OPENGL_COMPAT);
}
prev = i;
st_glsl_to_nir_post_opts(st, shader->Program, shader_program);
assert(shader->Program);