glx: Fix for commit 2c86668694.
Ian suggested these changes in his review and I made them, but I pushed the old version of the patch.
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@@ -207,6 +207,7 @@ __glXInitVertexArrayState(struct glx_context * gc)
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arrays->arrays = calloc(array_count, sizeof(struct array_state));
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if (arrays->arrays == NULL) {
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state->array_state = NULL;
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free(arrays);
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__glXSetError(gc, GL_OUT_OF_MEMORY);
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return;
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@@ -295,6 +296,7 @@ __glXInitVertexArrayState(struct glx_context * gc)
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* __GL_CLIENT_ATTRIB_STACK_DEPTH);
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if (arrays->stack == NULL) {
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state->array_state = NULL;
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free(arrays->arrays);
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free(arrays);
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__glXSetError(gc, GL_OUT_OF_MEMORY);
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