mesa: Enable ASTC in GLES' [NUM_]COMPRESSED_TEXTURE_FORMATS queries

In OpenGL ES, the COMPRESSED_TEXTURE_FORMATS query returns the set of
supported specific compressed formats. Since ASTC formats fit within
that category, include them in the set and update the
NUM_COMPRESSED_TEXTURE_FORMATS query as well.

This enables GLES2-based ASTC dEQP tests to run. See the Bugzilla for
more info.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92193
Reported-by: Tapani Pälli <tapani.palli@intel.com>
Suggested-by: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:
Nanley Chery
2015-10-14 14:32:43 -07:00
parent 8090a1c326
commit 65f6caf43e
+63 -22
View File
@@ -243,28 +243,6 @@ _mesa_gl_compressed_format_base_format(GLenum format)
* what GL_NUM_COMPRESSED_TEXTURE_FORMATS and
* GL_COMPRESSED_TEXTURE_FORMATS return."
*
* The KHR_texture_compression_astc_hdr spec says:
*
* "Interactions with OpenGL 4.2
*
* OpenGL 4.2 supports the feature that compressed textures can be
* compressed online, by passing the compressed texture format enum as
* the internal format when uploading a texture using TexImage1D,
* TexImage2D or TexImage3D (see Section 3.9.3, Texture Image
* Specification, subsection Encoding of Special Internal Formats).
*
* Due to the complexity of the ASTC compression algorithm, it is not
* usually suitable for online use, and therefore ASTC support will be
* limited to pre-compressed textures only. Where on-device compression
* is required, a domain-specific limited compressor will typically
* be used, and this is therefore not suitable for implementation in
* the driver.
*
* In particular, the ASTC format specifiers will not be added to
* Table 3.14, and thus will not be accepted by the TexImage*D
* functions, and will not be returned by the (already deprecated)
* COMPRESSED_TEXTURE_FORMATS query."
*
* There is no formal spec for GL_ATI_texture_compression_3dc. Since the
* formats added by this extension are luminance-alpha formats, it is
* reasonable to expect them to follow the same rules as
@@ -397,6 +375,69 @@ _mesa_get_compressed_formats(struct gl_context *ctx, GLint *formats)
n += 10;
}
}
/* The KHR_texture_compression_astc_hdr spec says:
*
* "Interactions with OpenGL 4.2
*
* OpenGL 4.2 supports the feature that compressed textures can be
* compressed online, by passing the compressed texture format enum as
* the internal format when uploading a texture using TexImage1D,
* TexImage2D or TexImage3D (see Section 3.9.3, Texture Image
* Specification, subsection Encoding of Special Internal Formats).
*
* Due to the complexity of the ASTC compression algorithm, it is not
* usually suitable for online use, and therefore ASTC support will be
* limited to pre-compressed textures only. Where on-device compression
* is required, a domain-specific limited compressor will typically
* be used, and this is therefore not suitable for implementation in
* the driver.
*
* In particular, the ASTC format specifiers will not be added to
* Table 3.14, and thus will not be accepted by the TexImage*D
* functions, and will not be returned by the (already deprecated)
* COMPRESSED_TEXTURE_FORMATS query."
*
* The ES and the desktop specs diverge here. In OpenGL ES, the COMPRESSED_TEXTURE_FORMATS
* query returns the set of supported specific compressed formats.
*/
if (ctx->API == API_OPENGLES2 &&
ctx->Extensions.KHR_texture_compression_astc_ldr) {
if (formats) {
formats[n++] = GL_COMPRESSED_RGBA_ASTC_4x4_KHR;
formats[n++] = GL_COMPRESSED_RGBA_ASTC_5x4_KHR;
formats[n++] = GL_COMPRESSED_RGBA_ASTC_5x5_KHR;
formats[n++] = GL_COMPRESSED_RGBA_ASTC_6x5_KHR;
formats[n++] = GL_COMPRESSED_RGBA_ASTC_6x6_KHR;
formats[n++] = GL_COMPRESSED_RGBA_ASTC_8x5_KHR;
formats[n++] = GL_COMPRESSED_RGBA_ASTC_8x6_KHR;
formats[n++] = GL_COMPRESSED_RGBA_ASTC_8x8_KHR;
formats[n++] = GL_COMPRESSED_RGBA_ASTC_10x5_KHR;
formats[n++] = GL_COMPRESSED_RGBA_ASTC_10x6_KHR;
formats[n++] = GL_COMPRESSED_RGBA_ASTC_10x8_KHR;
formats[n++] = GL_COMPRESSED_RGBA_ASTC_10x10_KHR;
formats[n++] = GL_COMPRESSED_RGBA_ASTC_12x10_KHR;
formats[n++] = GL_COMPRESSED_RGBA_ASTC_12x12_KHR;
formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR;
formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR;
formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR;
formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR;
formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR;
formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR;
formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR;
formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR;
formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR;
formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR;
formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR;
formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR;
formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR;
formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR;
}
else {
n += 28;
}
}
return n;
}