nir/lower_vec_to_movs: Properly handle source modifiers on vecN ops

I don't know of any piglit tests that are currently broken.  However, there
is nothing stopping a vecN instruction from getting source modifiers and
lower_vec_to_movs is run after we lower to source modifiers.

Reviewed-by: Eduardo Lima Mitev <elima@igalia.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
This commit is contained in:
Jason Ekstrand
2015-09-22 21:11:23 -07:00
parent aae0c88797
commit 65e80ce5b5
+5 -1
View File
@@ -68,12 +68,16 @@ insert_mov(nir_alu_instr *vec, unsigned start_idx, nir_shader *shader)
mov->dest.write_mask = (1u << start_idx);
mov->src[0].swizzle[start_idx] = vec->src[start_idx].swizzle[0];
mov->src[0].negate = vec->src[start_idx].negate;
mov->src[0].abs = vec->src[start_idx].abs;
for (unsigned i = start_idx + 1; i < 4; i++) {
if (!(vec->dest.write_mask & (1 << i)))
continue;
if (nir_srcs_equal(vec->src[i].src, vec->src[start_idx].src)) {
if (nir_srcs_equal(vec->src[i].src, vec->src[start_idx].src) &&
vec->src[i].negate == vec->src[start_idx].negate &&
vec->src[i].abs == vec->src[start_idx].abs) {
mov->dest.write_mask |= (1 << i);
mov->src[0].swizzle[i] = vec->src[i].swizzle[0];
}