vbo: rename vbo_save_vertex_list::count to vertex_count

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:
Brian Paul
2018-01-12 09:23:37 -07:00
parent b04195b959
commit 65df0d41cf
3 changed files with 13 additions and 12 deletions

View File

@@ -74,7 +74,7 @@ struct vbo_save_vertex_list {
GLuint current_size;
GLuint buffer_offset;
GLuint count; /**< vertex count */
GLuint vertex_count;
GLuint wrap_count; /* number of copied vertices at start */
GLboolean dangling_attr_ref; /* current attr implicitly referenced
outside the list */

View File

@@ -389,7 +389,7 @@ convert_line_loop_to_strip(struct vbo_save_context *save,
memcpy(dst, src, sz * sizeof(float));
prim->count++;
node->count++;
node->vertex_count++;
save->vert_count++;
save->buffer_ptr += sz;
save->vertex_store->used += sz;
@@ -437,7 +437,7 @@ _save_compile_vertex_list(struct gl_context *ctx)
node->vertex_size = save->vertex_size;
node->buffer_offset =
(save->buffer - save->vertex_store->buffer_map) * sizeof(GLfloat);
node->count = save->vert_count;
node->vertex_count = save->vert_count;
node->wrap_count = save->copied.nr;
node->dangling_attr_ref = save->dangling_attr_ref;
node->prim = save->prim;
@@ -466,9 +466,9 @@ _save_compile_vertex_list(struct gl_context *ctx)
unsigned attr_offset = node->attrsz[0] * sizeof(GLfloat);
unsigned vertex_offset = 0;
if (node->count)
if (node->vertex_count)
vertex_offset =
(node->count - 1) * node->vertex_size * sizeof(GLfloat);
(node->vertex_count - 1) * node->vertex_size * sizeof(GLfloat);
memcpy(node->current_data,
buffer + node->buffer_offset + vertex_offset + attr_offset,
@@ -477,12 +477,12 @@ _save_compile_vertex_list(struct gl_context *ctx)
}
}
assert(node->attrsz[VBO_ATTRIB_POS] != 0 || node->count == 0);
assert(node->attrsz[VBO_ATTRIB_POS] != 0 || node->vertex_count == 0);
if (save->dangling_attr_ref)
ctx->ListState.CurrentList->Flags |= DLIST_DANGLING_REFS;
save->vertex_store->used += save->vertex_size * node->count;
save->vertex_store->used += save->vertex_size * node->vertex_count;
save->prim_store->used += node->prim_count;
/* Copy duplicated vertices
@@ -1665,7 +1665,7 @@ vbo_print_vertex_list(struct gl_context *ctx, void *data, FILE *f)
fprintf(f, "VBO-VERTEX-LIST, %u vertices, %d primitives, %d vertsize, "
"buffer %p\n",
node->count, node->prim_count, node->vertex_size,
node->vertex_count, node->prim_count, node->vertex_size,
buffer);
for (i = 0; i < node->prim_count; i++) {

View File

@@ -62,9 +62,10 @@ _playback_copy_to_current(struct gl_context *ctx,
else {
data = vertex;
if (node->count)
if (node->vertex_count)
offset = (node->buffer_offset +
(node->count - 1) * node->vertex_size * sizeof(GLfloat));
(node->vertex_count - 1)
* node->vertex_size * sizeof(GLfloat));
else
offset = node->buffer_offset;
@@ -312,14 +313,14 @@ vbo_save_playback_vertex_list(struct gl_context *ctx, void *data)
if (ctx->NewState)
_mesa_update_state(ctx);
if (node->count > 0) {
if (node->vertex_count > 0) {
vbo_context(ctx)->draw_prims(ctx,
node->prim,
node->prim_count,
NULL,
GL_TRUE,
0, /* Node is a VBO, so this is ok */
node->count - 1,
node->vertex_count - 1,
NULL, 0, NULL);
}
}