mesa: create new gl_shader_program_data struct

This will be used to share data between gl_program and gl_shader_program
allowing for greater code simplification as we can remove a number of
awkward uses of gl_shader_program.

Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
This commit is contained in:
Timothy Arceri
2016-11-07 14:43:48 +11:00
parent 0c85d2fea4
commit 65cd0a0d7f
3 changed files with 69 additions and 0 deletions
+25
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@@ -2624,6 +2624,31 @@ struct gl_program_resource
uint8_t StageReferences; /** Bitmask of shader stage references. */
};
/**
* A data structure to be shared by gl_shader_program and gl_program.
*/
struct gl_shader_program_data
{
GLint RefCount; /**< Reference count */
unsigned NumUniformStorage;
unsigned NumHiddenUniforms;
struct gl_uniform_storage *UniformStorage;
unsigned NumUniformBlocks;
struct gl_uniform_block *UniformBlocks;
unsigned NumShaderStorageBlocks;
struct gl_uniform_block *ShaderStorageBlocks;
struct gl_active_atomic_buffer *AtomicBuffers;
unsigned NumAtomicBuffers;
GLboolean LinkStatus; /**< GL_LINK_STATUS */
GLboolean Validated;
GLchar *InfoLog;
};
/**
* A GLSL program object.
* Basically a linked collection of vertex and fragment shaders.
+39
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@@ -41,6 +41,7 @@
#include "program/prog_parameter.h"
#include "util/ralloc.h"
#include "util/string_to_uint_map.h"
#include "util/u_atomic.h"
/**********************************************************************/
/*** Shader object functions ***/
@@ -208,6 +209,33 @@ _mesa_lookup_shader_err(struct gl_context *ctx, GLuint name, const char *caller)
/**********************************************************************/
void
_mesa_reference_shader_program_data(struct gl_context *ctx,
struct gl_shader_program_data **ptr,
struct gl_shader_program_data *data)
{
if (*ptr == data)
return;
if (*ptr) {
struct gl_shader_program_data *oldData = *ptr;
assert(oldData->RefCount > 0);
if (p_atomic_dec_zero(&oldData->RefCount)) {
assert(ctx);
ralloc_free(oldData);
}
*ptr = NULL;
}
if (data)
p_atomic_inc(&data->RefCount);
*ptr = data;
}
/**
* Set ptr to point to shProg.
* If ptr is pointing to another object, decrement its refcount (and delete
@@ -249,6 +277,17 @@ _mesa_reference_shader_program_(struct gl_context *ctx,
}
}
static struct gl_shader_program_data *
create_shader_program_data()
{
struct gl_shader_program_data *data;
data = rzalloc(NULL, struct gl_shader_program_data);
if (data)
data->RefCount = 1;
return data;
}
static void
init_shader_program(struct gl_shader_program *prog)
{
+5
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@@ -66,6 +66,11 @@ _mesa_reference_shader_program_(struct gl_context *ctx,
struct gl_shader_program **ptr,
struct gl_shader_program *shProg);
void
_mesa_reference_shader_program_data(struct gl_context *ctx,
struct gl_shader_program_data **ptr,
struct gl_shader_program_data *data);
static inline void
_mesa_reference_shader_program(struct gl_context *ctx,
struct gl_shader_program **ptr,