two fixes in gl_DrawArrays (Andree Borrman)
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@@ -1,4 +1,4 @@
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/* $Id: varray.c,v 1.15 1999/11/12 04:57:05 kendallb Exp $ */
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/* $Id: varray.c,v 1.16 1999/11/18 23:56:04 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -587,6 +587,8 @@ _mesa_DrawArrays(GLenum mode, GLint start, GLsizei count)
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VB->Material = IM->Material;
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VB->BoundsPtr = 0;
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IM->v.Obj.size = ctx->Array.Vertex.Size; /* added by Andree Borrmann */
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while (remaining > 0) {
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GLint vbspace = VB_MAX - VB_START;
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GLuint count, n;
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@@ -673,6 +675,7 @@ _mesa_DrawArrays(GLenum mode, GLint start, GLsizei count)
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/* Transform and render.
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*/
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gl_run_pipeline( VB );
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gl_flush_vb( ctx, "DrawArrays" ); /* added by Andree Borrmann */
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gl_reset_vb( VB );
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ctx->Array.Flag[count] = ctx->Array.Flags;
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