two fixes in gl_DrawArrays (Andree Borrman)

This commit is contained in:
Brian Paul
1999-11-18 23:56:04 +00:00
parent a65efe4b75
commit 653c83b9b4
+4 -1
View File
@@ -1,4 +1,4 @@
/* $Id: varray.c,v 1.15 1999/11/12 04:57:05 kendallb Exp $ */
/* $Id: varray.c,v 1.16 1999/11/18 23:56:04 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -587,6 +587,8 @@ _mesa_DrawArrays(GLenum mode, GLint start, GLsizei count)
VB->Material = IM->Material;
VB->BoundsPtr = 0;
IM->v.Obj.size = ctx->Array.Vertex.Size; /* added by Andree Borrmann */
while (remaining > 0) {
GLint vbspace = VB_MAX - VB_START;
GLuint count, n;
@@ -673,6 +675,7 @@ _mesa_DrawArrays(GLenum mode, GLint start, GLsizei count)
/* Transform and render.
*/
gl_run_pipeline( VB );
gl_flush_vb( ctx, "DrawArrays" ); /* added by Andree Borrmann */
gl_reset_vb( VB );
ctx->Array.Flag[count] = ctx->Array.Flags;