i915g: Fix fallout from 8e4540ec2a
Fixes piglit regressions from that change.
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@@ -49,7 +49,7 @@
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* Simple pass-through fragment shader to use when we don't have
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* a real shader (or it fails to compile for some reason).
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*/
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static unsigned passthrough[] =
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static unsigned passthrough_decl[] =
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{
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_3DSTATE_PIXEL_SHADER_PROGRAM | ((2*3)-1),
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@@ -61,7 +61,10 @@ static unsigned passthrough[] =
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D0_CHANNEL_ALL),
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0,
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0,
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};
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static unsigned passthrough_program[] =
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{
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/* move to output color:
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*/
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(A0_MOV |
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@@ -125,10 +128,13 @@ negate(int reg, int x, int y, int z, int w)
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static void
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i915_use_passthrough_shader(struct i915_fragment_shader *fs)
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{
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fs->program = (uint *) MALLOC(sizeof(passthrough));
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fs->program = (uint *) MALLOC(sizeof(passthrough_program));
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fs->decl = (uint *) MALLOC(sizeof(passthrough_decl));
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if (fs->program) {
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memcpy(fs->program, passthrough, sizeof(passthrough));
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fs->program_len = Elements(passthrough);
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memcpy(fs->program, passthrough_program, sizeof(passthrough_program));
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memcpy(fs->decl, passthrough_decl, sizeof(passthrough_decl));
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fs->program_len = Elements(passthrough_program);
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fs->decl_len = Elements(passthrough_decl);
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}
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fs->num_constants = 0;
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}
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