i915g: Fix fallout from 8e4540ec2a

Fixes piglit regressions from that change.
This commit is contained in:
Stéphane Marchesin
2012-02-24 15:17:27 -08:00
parent 5d9bfc4d3f
commit 6512bc4e67
+10 -4
View File
@@ -49,7 +49,7 @@
* Simple pass-through fragment shader to use when we don't have
* a real shader (or it fails to compile for some reason).
*/
static unsigned passthrough[] =
static unsigned passthrough_decl[] =
{
_3DSTATE_PIXEL_SHADER_PROGRAM | ((2*3)-1),
@@ -61,7 +61,10 @@ static unsigned passthrough[] =
D0_CHANNEL_ALL),
0,
0,
};
static unsigned passthrough_program[] =
{
/* move to output color:
*/
(A0_MOV |
@@ -125,10 +128,13 @@ negate(int reg, int x, int y, int z, int w)
static void
i915_use_passthrough_shader(struct i915_fragment_shader *fs)
{
fs->program = (uint *) MALLOC(sizeof(passthrough));
fs->program = (uint *) MALLOC(sizeof(passthrough_program));
fs->decl = (uint *) MALLOC(sizeof(passthrough_decl));
if (fs->program) {
memcpy(fs->program, passthrough, sizeof(passthrough));
fs->program_len = Elements(passthrough);
memcpy(fs->program, passthrough_program, sizeof(passthrough_program));
memcpy(fs->decl, passthrough_decl, sizeof(passthrough_decl));
fs->program_len = Elements(passthrough_program);
fs->decl_len = Elements(passthrough_decl);
}
fs->num_constants = 0;
}