gallium: glCopyTexSubImage improvement.
Only get a texture surface for attempting an accelerated copy, and mark it for GPU use only.
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@@ -1127,7 +1127,6 @@ do_copy_texsubimage(GLcontext *ctx,
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struct st_renderbuffer *strb;
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struct pipe_context *pipe = ctx->st->pipe;
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struct pipe_screen *screen = pipe->screen;
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struct pipe_surface *dest_surface;
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uint dest_format, src_format;
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uint do_flip = FALSE;
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GLboolean use_fallback = GL_TRUE;
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@@ -1158,13 +1157,7 @@ do_copy_texsubimage(GLcontext *ctx,
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src_format = strb->surface->format;
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dest_format = stImage->pt->format;
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dest_surface = screen->get_tex_surface(screen, stImage->pt, stImage->face,
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stImage->level, destZ,
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PIPE_BUFFER_USAGE_CPU_WRITE);
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if (ctx->_ImageTransferState == 0x0 &&
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strb->surface->buffer &&
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dest_surface->buffer) {
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if (ctx->_ImageTransferState == 0x0) {
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/* do blit-style copy */
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/* XXX may need to invert image depending on window
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@@ -1187,6 +1180,14 @@ do_copy_texsubimage(GLcontext *ctx,
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x, y + height, dstx, dsty, width, height,
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GL_COPY); /* ? */
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#else
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struct pipe_surface *dest_surface;
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dest_surface = screen->get_tex_surface(screen, stImage->pt, stImage->face,
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stImage->level, destZ,
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PIPE_BUFFER_USAGE_GPU_WRITE);
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assert(strb->surface->buffer);
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assert(dest_surface->buffer);
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if (src_format == dest_format) {
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pipe->surface_copy(pipe,
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@@ -1214,6 +1215,8 @@ do_copy_texsubimage(GLcontext *ctx,
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0.0, PIPE_TEX_MIPFILTER_NEAREST);
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use_fallback = GL_FALSE;
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}
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pipe_surface_reference(&dest_surface, NULL);
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#endif
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}
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@@ -1224,8 +1227,6 @@ do_copy_texsubimage(GLcontext *ctx,
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srcX, srcY, width, height);
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}
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pipe_surface_reference(&dest_surface, NULL);
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if (level == texObj->BaseLevel && texObj->GenerateMipmap) {
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ctx->Driver.GenerateMipmap(ctx, target, texObj);
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}
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