Use generic program limits instead of NV-specific ones to init program constants.

Previously, this limited us to 12 temp regs for vertex programs.  Many vertex
shaders could exceed that.  This forces us to stop using t_vb_arbprogram.c
for now because of its particular register indexing scheme.  Need to increase
bits allocated for register indexing, etc.
This commit is contained in:
Brian
2007-04-16 10:36:28 -06:00
parent 3dfcd48469
commit 64e8088667
2 changed files with 8 additions and 5 deletions
+4 -4
View File
@@ -805,10 +805,10 @@ _mesa_init_constants(GLcontext *ctx)
ctx->Const.VertexProgram.MaxTexInstructions = 0;
ctx->Const.VertexProgram.MaxTexIndirections = 0;
ctx->Const.VertexProgram.MaxAttribs = MAX_NV_VERTEX_PROGRAM_INPUTS;
ctx->Const.VertexProgram.MaxTemps = MAX_NV_VERTEX_PROGRAM_TEMPS;
ctx->Const.VertexProgram.MaxTemps = MAX_PROGRAM_TEMPS;
ctx->Const.VertexProgram.MaxParameters = MAX_NV_VERTEX_PROGRAM_PARAMS;
ctx->Const.VertexProgram.MaxLocalParams = MAX_PROGRAM_LOCAL_PARAMS;
ctx->Const.VertexProgram.MaxEnvParams = MAX_NV_VERTEX_PROGRAM_PARAMS;
ctx->Const.VertexProgram.MaxEnvParams = MAX_PROGRAM_ENV_PARAMS;
ctx->Const.VertexProgram.MaxAddressRegs = MAX_VERTEX_PROGRAM_ADDRESS_REGS;
ctx->Const.VertexProgram.MaxUniformComponents = 4 * MAX_UNIFORMS;
init_natives(&ctx->Const.VertexProgram);
@@ -820,10 +820,10 @@ _mesa_init_constants(GLcontext *ctx)
ctx->Const.FragmentProgram.MaxTexInstructions = MAX_FRAGMENT_PROGRAM_TEX_INSTRUCTIONS;
ctx->Const.FragmentProgram.MaxTexIndirections = MAX_FRAGMENT_PROGRAM_TEX_INDIRECTIONS;
ctx->Const.FragmentProgram.MaxAttribs = MAX_NV_FRAGMENT_PROGRAM_INPUTS;
ctx->Const.FragmentProgram.MaxTemps = MAX_NV_FRAGMENT_PROGRAM_TEMPS;
ctx->Const.FragmentProgram.MaxTemps = MAX_PROGRAM_TEMPS;
ctx->Const.FragmentProgram.MaxParameters = MAX_NV_FRAGMENT_PROGRAM_PARAMS;
ctx->Const.FragmentProgram.MaxLocalParams = MAX_PROGRAM_LOCAL_PARAMS;
ctx->Const.FragmentProgram.MaxEnvParams = MAX_NV_FRAGMENT_PROGRAM_PARAMS;
ctx->Const.FragmentProgram.MaxEnvParams = MAX_PROGRAM_ENV_PARAMS;
ctx->Const.FragmentProgram.MaxAddressRegs = MAX_FRAGMENT_PROGRAM_ADDRESS_REGS;
ctx->Const.FragmentProgram.MaxUniformComponents = 4 * MAX_UNIFORMS;
init_natives(&ctx->Const.FragmentProgram);
+4 -1
View File
@@ -1477,8 +1477,11 @@ validate_vertex_program( GLcontext *ctx, struct tnl_pipeline_stage *stage )
struct arb_vp_machine *m = ARB_VP_MACHINE(stage);
struct gl_vertex_program *program = ctx->VertexProgram._Current;
/* don't use this module since it only handles 12 temp regs */
/* Need to allocate more bits for register indexes, etc. */
#define FORCE_OLD 1
#if FORCE_OLD
if (0 &&program) {
if (0) {
#else
if (program) {
#endif