remove incorrect negation in fog coord computation
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@@ -22,7 +22,8 @@ static void Display( void )
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glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
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for (t = 0.0; t <= 1.0; t += 0.25) {
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GLfloat f = -(Near + t * (Far - Near));
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GLfloat f = Near + t * (Far - Near);
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printf("glFogCoord(%4.1f)\n", f);
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glFogCoordfEXT(f);
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glPushMatrix();
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@@ -69,6 +70,8 @@ static void Key( unsigned char key, int x, int y )
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static void Init( void )
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{
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printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
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printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
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/* setup lighting, etc */
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if (!glutExtensionSupported("GL_EXT_fog_coord")) {
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printf("Sorry, this program requires GL_EXT_fog_coord\n");
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