radv/gfx10: Use correct gs_out for tess point_mode.
Fixes: 204e4da9b4 "radv: Use correct gs_out with tessellation."
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
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@@ -4197,7 +4197,10 @@ radv_pipeline_init(struct radv_pipeline *pipeline,
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gs_out = si_conv_gl_prim_to_gs_out(pipeline->shaders[MESA_SHADER_GEOMETRY]->info.gs.output_prim);
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pipeline->graphics.can_use_guardband = gs_out == V_028A6C_OUTPRIM_TYPE_TRISTRIP;
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} else if (radv_pipeline_has_tess(pipeline)) {
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gs_out = si_conv_gl_prim_to_gs_out(pipeline->shaders[MESA_SHADER_TESS_EVAL]->info.tes.primitive_mode);
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if (pipeline->shaders[MESA_SHADER_TESS_EVAL]->info.tes.point_mode)
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gs_out = V_028A6C_OUTPRIM_TYPE_POINTLIST;
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else
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gs_out = si_conv_gl_prim_to_gs_out(pipeline->shaders[MESA_SHADER_TESS_EVAL]->info.tes.primitive_mode);
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pipeline->graphics.can_use_guardband = gs_out == V_028A6C_OUTPRIM_TYPE_TRISTRIP;
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} else {
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gs_out = si_conv_prim_to_gs_out(pCreateInfo->pInputAssemblyState->topology);
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