d3d12: Fixes compiling error by include <unknwn.h>
In mingw's `<unknwn.h>`, it's defeind __REQUIRED_RPCNDR_H_VERSION__ to 475, so that gcc/mingw won't raise compiling error that because directx/d3d12.h define __REQUIRED_RPCNDR_H_VERSION__ to 500, but the maximal supported __REQUIRED_RPCNDR_H_VERSION__ in mingw are 475. Signed-off-by: Yonggang Luo <luoyonggang@gmail.com> Reviewed-by: Jesse Natalie <jenatali@microsoft.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16767>
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@@ -28,6 +28,8 @@
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#ifndef _WIN32
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#include <wsl/winadapter.h>
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#else
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#include <unknwn.h>
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#endif
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#define D3D12_IGNORE_SDK_LAYERS
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