intel: updated comment, some debug code (disabled)
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@@ -3,11 +3,15 @@
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#include "main/texformat.h"
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#include "main/enums.h"
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/* It works out that this function is fine for all the supported
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/**
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* Choose hardware texture format given the user's glTexImage parameters.
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*
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* It works out that this function is fine for all the supported
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* hardware. However, there is still a need to map the formats onto
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* hardware descriptors.
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*/
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/* Note that the i915 can actually support many more formats than
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*
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* Note that the i915 can actually support many more formats than
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* these if we take the step of simply swizzling the colors
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* immediately after sampling...
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*/
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@@ -18,6 +22,11 @@ intelChooseTextureFormat(GLcontext * ctx, GLint internalFormat,
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struct intel_context *intel = intel_context(ctx);
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const GLboolean do32bpt = (intel->ctx.Visual.rgbBits >= 24);
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#if 0
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printf("%s intFmt=0x%x format=0x%x type=0x%x\n",
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__FUNCTION__, internalFormat, format, type);
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#endif
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switch (internalFormat) {
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case 4:
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case GL_RGBA:
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