i915g: fix incorrect gl_FragCoord value
On Intel Pineview M hardware, the i915 gallium driver doesn't output
the correct gl_FragCoord. It seems to always have an X coord of 0.0
and a Y coord of the window's height in pixels, e.g. 600.0f or such.
I believe this is a regression caused in part by this commit:
afa035031f
The old behavior used the output at index zero, while the new behavior
uses actual zeroes. In the case of gl_FragCoord the output at index
zero happened to be the correct one, so the behavior appeared correct
although the code already had a bug.
Fixed by checking for I915_SEMANTIC_POS when setting up texCoords. If
the generic_mapping is I915_SEMANTIC_POS, look for the
TGSI_SEMANTIC_POSITION instead of a TGSI_SEMANTIC_GENERIC output.
https://bugs.freedesktop.org/show_bug.cgi?id=97477
Reviewed-by: Stéphane Marchesin <marcheu@chromium.org>
Tested-by: Stéphane Marchesin <marcheu@chromium.org>
This commit is contained in:
committed by
Stéphane Marchesin
parent
c10dcb2ce8
commit
64435fd888
@@ -145,7 +145,12 @@ static void calculate_vertex_layout(struct i915_context *i915)
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uint hwtc;
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if (texCoords[i]) {
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hwtc = TEXCOORDFMT_4D;
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src = draw_find_shader_output(i915->draw, TGSI_SEMANTIC_GENERIC, fs->generic_mapping[i]);
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if (fs->generic_mapping[i] == I915_SEMANTIC_POS) {
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src = draw_find_shader_output(i915->draw, TGSI_SEMANTIC_POSITION, 0);
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}
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else {
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src = draw_find_shader_output(i915->draw, TGSI_SEMANTIC_GENERIC, fs->generic_mapping[i]);
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}
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draw_emit_vertex_attr(&vinfo, EMIT_4F, src);
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}
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else {
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