i915g: Roll back to the previous shader limits.

Those shader limits seem to be responsible for a piglit hang.
This commit is contained in:
Stéphane Marchesin
2011-12-08 19:22:13 -08:00
parent f41fd6b6c3
commit 642d11da20
3 changed files with 2 additions and 6 deletions
+1 -1
View File
@@ -37,7 +37,7 @@
#include "tgsi/tgsi_parse.h"
#define I915_PROGRAM_SIZE (3 * I915_MAX_INSN)
#define I915_PROGRAM_SIZE 192
/* Use those indices for pos/face routing, must be >= num of inputs */
#define I915_SEMANTIC_POS 100
-4
View File
@@ -488,10 +488,6 @@
#define I915_MAX_DECL_INSN 27
#define I915_MAX_TEMPORARY 16
#define I915_MAX_INSN (I915_MAX_DECL_INSN + \
I915_MAX_TEX_INSN + \
I915_MAX_ALU_INSN)
/* Each instruction is 3 dwords long, though most don't require all
* this space. Maximum of 123 instructions. Smaller maxes per insn
+1 -1
View File
@@ -114,7 +114,7 @@ i915_get_shader_param(struct pipe_screen *screen, unsigned shader, enum pipe_sha
return draw_get_shader_param(shader, cap);
}
case PIPE_SHADER_FRAGMENT:
/* XXX: these are just shader model 2.0 values, fix this! */
/* XXX: some of these are just shader model 2.0 values, fix this! */
switch(cap) {
case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
return I915_MAX_ALU_INSN + I915_MAX_TEX_INSN;