ac/nir: Add LS-HS input VGPR workaround.

Reviewed-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Bas Nieuwenhuizen
2017-10-19 02:58:34 +02:00
parent 0a182e73d9
commit 640f2c458f
+18
View File
@@ -6377,6 +6377,20 @@ ac_nir_get_max_workgroup_size(enum chip_class chip_class,
return max_workgroup_size;
}
/* Fixup the HW not emitting the TCS regs if there are no HS threads. */
static void ac_nir_fixup_ls_hs_input_vgprs(struct nir_to_llvm_context *ctx)
{
LLVMValueRef count = ac_build_bfe(&ctx->ac, ctx->merged_wave_info,
LLVMConstInt(ctx->ac.i32, 8, false),
LLVMConstInt(ctx->ac.i32, 8, false), false);
LLVMValueRef hs_empty = LLVMBuildICmp(ctx->ac.builder, LLVMIntEQ, count,
LLVMConstInt(ctx->ac.i32, 0, false), "");
ctx->abi.instance_id = LLVMBuildSelect(ctx->ac.builder, hs_empty, ctx->rel_auto_id, ctx->abi.instance_id, "");
ctx->vs_prim_id = LLVMBuildSelect(ctx->ac.builder, hs_empty, ctx->abi.vertex_id, ctx->vs_prim_id, "");
ctx->rel_auto_id = LLVMBuildSelect(ctx->ac.builder, hs_empty, ctx->tcs_rel_ids, ctx->rel_auto_id, "");
ctx->abi.vertex_id = LLVMBuildSelect(ctx->ac.builder, hs_empty, ctx->tcs_patch_id, ctx->abi.vertex_id, "");
}
void ac_nir_translate(struct ac_llvm_context *ac, struct ac_shader_abi *abi,
struct nir_shader *nir, struct nir_to_llvm_context *nctx)
{
@@ -6474,6 +6488,10 @@ LLVMModuleRef ac_translate_nir_to_llvm(LLVMTargetMachineRef tm,
ctx.abi.load_ssbo = radv_load_ssbo;
ctx.abi.load_sampler_desc = radv_get_sampler_desc;
if (ctx.ac.chip_class == GFX9 &&
shaders[shader_count - 1]->stage == MESA_SHADER_TESS_CTRL)
ac_nir_fixup_ls_hs_input_vgprs(&ctx);
for(int i = 0; i < shader_count; ++i) {
ctx.stage = shaders[i]->stage;
ctx.output_mask = 0;