vc4: Don't bother saturating the dst color for blending.
Since we just pulled it out of the destination as 8-bit unorm, we know it's in [0, 1] already. shader-db: total instructions in shared programs: 100040 -> 98208 (-1.83%) instructions in affected programs: 14084 -> 12252 (-13.01%)
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@@ -1130,14 +1130,8 @@ vc4_blend(struct vc4_compile *c, struct qreg *result,
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return;
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}
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struct qreg clamped_src[4];
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struct qreg clamped_dst[4];
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for (int i = 0; i < 4; i++) {
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clamped_src[i] = qir_SAT(c, src_color[i]);
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clamped_dst[i] = qir_SAT(c, dst_color[i]);
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}
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src_color = clamped_src;
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dst_color = clamped_dst;
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for (int i = 0; i < 4; i++)
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src_color[i] = qir_SAT(c, src_color[i]);
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struct qreg src_blend[4], dst_blend[4];
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for (int i = 0; i < 3; i++) {
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