glx: implement __DRIbackgroundCallableExtension.isThreadSafe
v2: bump version v3: Add code comment s/IsGlThread/IsThread/ (and variation) v4: DRI3 doesn't hit X through GL call so it is always safe Signed-off-by: Gregory Hainaut <gregory.hainaut@gmail.com> Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
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committed by
Emil Velikov
parent
fa84f6225b
commit
63b78c939b
+14
-1
@@ -953,6 +953,18 @@ driSetBackgroundContext(void *loaderPrivate)
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__glXSetCurrentContext(&pcp->base);
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}
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static GLboolean
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driIsThreadSafe(void *loaderPrivate)
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{
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struct dri2_context *pcp = (struct dri2_context *) loaderPrivate;
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/* Check Xlib is running in thread safe mode
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*
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* 'lock_fns' is the XLockDisplay function pointer of the X11 display 'dpy'.
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* It wll be NULL if XInitThreads wasn't called.
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*/
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return pcp->base.psc->dpy->lock_fns != NULL;
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}
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static const __DRIdri2LoaderExtension dri2LoaderExtension = {
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.base = { __DRI_DRI2_LOADER, 3 },
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@@ -974,9 +986,10 @@ static const __DRIuseInvalidateExtension dri2UseInvalidate = {
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};
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static const __DRIbackgroundCallableExtension driBackgroundCallable = {
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.base = { __DRI_BACKGROUND_CALLABLE, 1 },
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.base = { __DRI_BACKGROUND_CALLABLE, 2 },
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.setBackgroundContext = driSetBackgroundContext,
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.isThreadSafe = driIsThreadSafe,
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};
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_X_HIDDEN void
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+11
-1
@@ -503,6 +503,15 @@ dri_set_background_context(void *loaderPrivate)
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__glXSetCurrentContext(&pcp->base);
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}
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static GLboolean
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dri_is_thread_safe(void *loaderPrivate)
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{
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/* Unlike DRI2, DRI3 doesn't call GetBuffers/GetBuffersWithFormat
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* during draw so we're safe here.
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*/
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return true;
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}
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/* The image loader extension record for DRI3
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*/
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static const __DRIimageLoaderExtension imageLoaderExtension = {
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@@ -517,9 +526,10 @@ const __DRIuseInvalidateExtension dri3UseInvalidate = {
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};
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static const __DRIbackgroundCallableExtension driBackgroundCallable = {
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.base = { __DRI_BACKGROUND_CALLABLE, 1 },
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.base = { __DRI_BACKGROUND_CALLABLE, 2 },
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.setBackgroundContext = dri_set_background_context,
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.isThreadSafe = dri_is_thread_safe,
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};
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static const __DRIextension *loader_extensions[] = {
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