i965: Assert that the offset in the VBO is below the VBO size.

This avoids sending a bad buffer address to the GPU due to programmer error,
and is permitted by the ARB_vbo spec.  Note that we still have the opportunity
to dereference past the end of the GPU, because we aren't clipping to a
correct _MaxElement, but that appears to be harder than it should be.  This
gets us the 90% solution.

Bug #19911.
(cherry picked from commit d7430d942f)
This commit is contained in:
Eric Anholt
2009-08-03 17:55:14 -07:00
parent 217af32c2d
commit 63b3fa2bce
@@ -396,6 +396,20 @@ static void brw_prepare_vertices(struct brw_context *brw)
dri_bo_reference(input->bo);
input->offset = (unsigned long)input->glarray->Ptr;
input->stride = input->glarray->StrideB;
/* This is a common place to reach if the user mistakenly supplies
* a pointer in place of a VBO offset. If we just let it go through,
* we may end up dereferencing a pointer beyond the bounds of the
* GTT. We would hope that the VBO's max_index would save us, but
* Mesa appears to hand us min/max values not clipped to the
* array object's _MaxElement, and _MaxElement frequently appears
* to be wrong anyway.
*
* The VBO spec allows application termination in this case, and it's
* probably a service to the poor programmer to do so rather than
* trying to just not render.
*/
assert(input->offset < input->bo->size);
} else {
if (input->bo != NULL) {
/* Already-uploaded vertex data is present from a previous