glsl2/builtins: Fix "mod" builtin to use scalar/vector operations.

This commit is contained in:
Kenneth Graunke
2010-07-21 17:17:44 -07:00
parent 0a89175a35
commit 63a92c975d
+3 -24
View File
@@ -27,38 +27,17 @@
(parameters
(declare (in) vec2 arg0)
(declare (in) float arg1))
((declare () vec2 result)
(assign (constant bool (1)) (swiz x (var_ref result))
(expression float % (swiz x (var_ref arg0)) (var_ref arg1)))
(assign (constant bool (1)) (swiz y (var_ref result))
(expression float % (swiz y (var_ref arg0)) (var_ref arg1)))
(return (var_ref result))))
((return (expression vec2 % (var_ref arg0) (var_ref arg1)))))
(signature vec3
(parameters
(declare (in) vec3 arg0)
(declare (in) float arg1))
((declare () vec3 result)
(assign (constant bool (1)) (swiz x (var_ref result))
(expression float % (swiz x (var_ref arg0)) (var_ref arg1)))
(assign (constant bool (1)) (swiz y (var_ref result))
(expression float % (swiz y (var_ref arg0)) (var_ref arg1)))
(assign (constant bool (1)) (swiz z (var_ref result))
(expression float % (swiz z (var_ref arg0)) (var_ref arg1)))
(return (var_ref result))))
((return (expression vec3 % (var_ref arg0) (var_ref arg1)))))
(signature vec4
(parameters
(declare (in) vec4 arg0)
(declare (in) float arg1))
((declare () vec4 result)
(assign (constant bool (1)) (swiz x (var_ref result))
(expression float % (swiz x (var_ref arg0)) (var_ref arg1)))
(assign (constant bool (1)) (swiz y (var_ref result))
(expression float % (swiz y (var_ref arg0)) (var_ref arg1)))
(assign (constant bool (1)) (swiz z (var_ref result))
(expression float % (swiz z (var_ref arg0)) (var_ref arg1)))
(assign (constant bool (1)) (swiz w (var_ref result))
(expression float % (swiz w (var_ref arg0)) (var_ref arg1)))
(return (var_ref result))))
((return (expression vec4 % (var_ref arg0) (var_ref arg1)))))
))