util: check for frag/vertShader=0 before attaching
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@@ -6,6 +6,7 @@
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*/
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#include <assert.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <GL/glut.h>
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@@ -106,8 +107,12 @@ LinkShaders(GLuint vertShader, GLuint fragShader)
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{
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GLuint program = glCreateProgram_func();
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glAttachShader_func(program, fragShader);
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glAttachShader_func(program, vertShader);
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assert(vertShader || fragShader);
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if (fragShader)
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glAttachShader_func(program, fragShader);
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if (vertShader)
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glAttachShader_func(program, vertShader);
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glLinkProgram_func(program);
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/* check link */
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