zink: unify/consolidate some barrier queuing
this queuing is based on bind counts, and it's all the same, so it can mostly be combined for better reuse Reviewed-by: Dave Airlie <airlied@redhat.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11663>
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@@ -1167,6 +1167,17 @@ unbind_shader_image_counts(struct zink_context *ctx, struct zink_resource *res,
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update_binds_for_samplerviews(ctx, res, is_compute);
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}
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ALWAYS_INLINE static void
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check_for_layout_update(struct zink_context *ctx, struct zink_resource *res, bool is_compute)
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{
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VkImageLayout layout = res->bind_count[is_compute] ? zink_descriptor_util_image_layout_eval(res, is_compute) : VK_IMAGE_LAYOUT_UNDEFINED;
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VkImageLayout other_layout = res->bind_count[!is_compute] ? zink_descriptor_util_image_layout_eval(res, !is_compute) : VK_IMAGE_LAYOUT_UNDEFINED;
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if (res->bind_count[is_compute] && res->layout != layout)
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_mesa_set_add(ctx->need_barriers[is_compute], res);
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if (res->bind_count[!is_compute] && (layout != other_layout || res->layout != other_layout))
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_mesa_set_add(ctx->need_barriers[!is_compute], res);
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}
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static void
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unbind_shader_image(struct zink_context *ctx, enum pipe_shader_type stage, unsigned slot)
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{
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@@ -1181,14 +1192,8 @@ unbind_shader_image(struct zink_context *ctx, enum pipe_shader_type stage, unsig
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if (image_view->base.resource->target == PIPE_BUFFER)
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zink_buffer_view_reference(zink_screen(ctx->base.screen), &image_view->buffer_view, NULL);
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else {
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if (res->bind_count[is_compute] &&
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!res->image_bind_count[is_compute]) {
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for (unsigned i = 0; i < PIPE_SHADER_TYPES; i++) {
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if (res->sampler_binds[i]) {
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_mesa_set_add(ctx->need_barriers[i == PIPE_SHADER_COMPUTE], res);
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}
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}
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}
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if (!res->image_bind_count[is_compute])
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check_for_layout_update(ctx, res, is_compute);
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zink_surface_reference(zink_screen(ctx->base.screen), &image_view->surface, NULL);
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}
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pipe_resource_reference(&image_view->base.resource, NULL);
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@@ -1215,8 +1220,11 @@ zink_set_shader_images(struct pipe_context *pctx,
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continue;
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}
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if (res != old_res) {
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if (old_res)
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if (old_res) {
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unbind_shader_image_counts(ctx, old_res, p_stage == PIPE_SHADER_COMPUTE, image_view->base.access & PIPE_IMAGE_ACCESS_WRITE);
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if (!old_res->obj->is_buffer && !old_res->image_bind_count[p_stage == PIPE_SHADER_COMPUTE])
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check_for_layout_update(ctx, old_res, p_stage == PIPE_SHADER_COMPUTE);
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}
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res->bind_history |= BITFIELD_BIT(ZINK_DESCRIPTOR_TYPE_IMAGE);
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res->bind_stages |= 1 << p_stage;
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update_res_bind_count(ctx, res, p_stage == PIPE_SHADER_COMPUTE, false);
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@@ -1253,9 +1261,7 @@ zink_set_shader_images(struct pipe_context *pctx,
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if (res->image_bind_count[p_stage == PIPE_SHADER_COMPUTE] == 1 &&
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res->bind_count[p_stage == PIPE_SHADER_COMPUTE] > 1)
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update_binds_for_samplerviews(ctx, res, p_stage == PIPE_SHADER_COMPUTE);
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if (res->bind_count[p_stage == PIPE_SHADER_COMPUTE] == 1 ||
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res->layout != get_layout_for_binding(res, ZINK_DESCRIPTOR_TYPE_IMAGE, p_stage == PIPE_SHADER_COMPUTE))
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_mesa_set_add(ctx->need_barriers[p_stage == PIPE_SHADER_COMPUTE], res);
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check_for_layout_update(ctx, res, p_stage == PIPE_SHADER_COMPUTE);
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flush_pending_clears(ctx, res);
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}
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if (!ctx->descriptor_refs_dirty[p_stage == PIPE_SHADER_COMPUTE]) {
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@@ -1311,6 +1317,13 @@ zink_set_sampler_views(struct pipe_context *pctx,
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struct zink_sampler_view *b = zink_sampler_view(pview);
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if (b && b->base.texture) {
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struct zink_resource *res = zink_resource(b->base.texture);
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if (!a || zink_resource(a->base.texture) != res) {
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if (a)
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unbind_samplerview(ctx, shader_type, start_slot + i);
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update_res_bind_count(ctx, res, shader_type == PIPE_SHADER_COMPUTE, false);
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res->bind_history |= BITFIELD64_BIT(ZINK_DESCRIPTOR_TYPE_SAMPLER_VIEW);
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res->bind_stages |= 1 << shader_type;
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}
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if (res->base.b.target == PIPE_BUFFER) {
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if (res->bind_history & BITFIELD64_BIT(ZINK_DESCRIPTOR_TYPE_SAMPLER_VIEW)) {
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/* if this resource has been rebound while it wasn't set here,
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@@ -1341,19 +1354,10 @@ zink_set_sampler_views(struct pipe_context *pctx,
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update = true;
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flush_pending_clears(ctx, res);
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res->sampler_binds[shader_type] |= BITFIELD_BIT(start_slot + i);
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if (res->bind_count[shader_type == PIPE_SHADER_COMPUTE] == 1 ||
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res->layout != get_layout_for_binding(res, ZINK_DESCRIPTOR_TYPE_SAMPLER_VIEW, shader_type == PIPE_SHADER_COMPUTE))
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_mesa_set_add(ctx->need_barriers[shader_type == PIPE_SHADER_COMPUTE], res);
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check_for_layout_update(ctx, res, shader_type == PIPE_SHADER_COMPUTE);
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if (!a)
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update = true;
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}
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if (!a || zink_resource(a->base.texture) != res) {
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if (a)
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unbind_samplerview(ctx, shader_type, start_slot + i);
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update_res_bind_count(ctx, res, shader_type == PIPE_SHADER_COMPUTE, false);
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res->bind_history |= BITFIELD64_BIT(ZINK_DESCRIPTOR_TYPE_SAMPLER_VIEW);
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res->bind_stages |= 1 << shader_type;
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}
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if (!ctx->descriptor_refs_dirty[shader_type == PIPE_SHADER_COMPUTE]) {
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zink_batch_reference_resource_rw(&ctx->batch, res, false);
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zink_batch_reference_sampler_view(&ctx->batch, b);
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