rearranged order of some functions
This commit is contained in:
+55
-57
@@ -1,4 +1,4 @@
|
||||
/* $Id: dd.h,v 1.19 2000/03/20 23:40:57 brianp Exp $ */
|
||||
/* $Id: dd.h,v 1.20 2000/03/20 23:45:59 brianp Exp $ */
|
||||
|
||||
/*
|
||||
* Mesa 3-D graphics library
|
||||
@@ -506,60 +506,6 @@ struct dd_function_table {
|
||||
/* This is called by glBitmap. Works the same as DrawPixels, above.
|
||||
*/
|
||||
|
||||
void (*RenderStart)( GLcontext *ctx );
|
||||
void (*RenderFinish)( GLcontext *ctx );
|
||||
/* KW: These replace Begin and End, and have more relaxed semantics.
|
||||
* They are called prior-to and after one or more vb flush, and are
|
||||
* thus decoupled from the gl_begin/gl_end pairs, which are possibly
|
||||
* more frequent. If a begin/end pair covers >1 vertex buffer, these
|
||||
* are called at most once for the pair. (a bit broken at present)
|
||||
*/
|
||||
|
||||
void (*RasterSetup)( struct vertex_buffer *VB, GLuint start, GLuint end );
|
||||
/* This function, if not NULL, is called whenever new window coordinates
|
||||
* are put in the vertex buffer. The vertices in question are those n
|
||||
* such that start <= n < end.
|
||||
* The device driver can convert the window coords to its own specialized
|
||||
* format. The 3Dfx driver uses this.
|
||||
*
|
||||
* Note: Deprecated in favour of RegisterPipelineStages, below.
|
||||
*/
|
||||
|
||||
|
||||
render_func *RenderVBClippedTab;
|
||||
render_func *RenderVBCulledTab;
|
||||
render_func *RenderVBRawTab;
|
||||
/* These function tables allow the device driver to rasterize an
|
||||
* entire begin/end group of primitives at once. See the
|
||||
* gl_render_vb() function in vbrender.c for more details.
|
||||
*/
|
||||
|
||||
|
||||
void (*ReducedPrimitiveChange)( GLcontext *ctx, GLenum primitive );
|
||||
/* If registered, this will be called when rendering transitions between
|
||||
* points, lines and triangles. It is not called on transitions between
|
||||
* primtives such as GL_TRIANGLES and GL_TRIANGLE_STRIPS, or between
|
||||
* triangles and quads or triangles and polygons.
|
||||
*/
|
||||
|
||||
GLuint TriangleCaps;
|
||||
/* Holds a list of the reasons why we might normally want to call
|
||||
* render_triangle, but which are in fact implemented by the
|
||||
* driver. The FX driver sets this to DD_TRI_CULL, and will soon
|
||||
* implement DD_TRI_OFFSET.
|
||||
*/
|
||||
|
||||
|
||||
GLboolean (*MultipassFunc)( struct vertex_buffer *VB, GLuint passno );
|
||||
/* Driver may request additional render passes by returning GL_TRUE
|
||||
* when this function is called. This function will be called
|
||||
* after the first pass, and passes will be made until the function
|
||||
* returns GL_FALSE. If no function is registered, only one pass
|
||||
* is made.
|
||||
*
|
||||
* This function will be first invoked with passno == 1.
|
||||
*/
|
||||
|
||||
/***
|
||||
*** Texture mapping functions:
|
||||
***/
|
||||
@@ -766,12 +712,64 @@ struct dd_function_table {
|
||||
void (*PrioritizeTexture)( GLcontext *ctx,
|
||||
struct gl_texture_object *t,
|
||||
GLclampf priority );
|
||||
/*
|
||||
* Notify driver of priority change for a texture.
|
||||
/* Notify driver of priority change for a texture.
|
||||
*/
|
||||
|
||||
|
||||
/***
|
||||
*** Transformation/Rendering functions
|
||||
***/
|
||||
|
||||
void (*RenderStart)( GLcontext *ctx );
|
||||
void (*RenderFinish)( GLcontext *ctx );
|
||||
/* KW: These replace Begin and End, and have more relaxed semantics.
|
||||
* They are called prior-to and after one or more vb flush, and are
|
||||
* thus decoupled from the gl_begin/gl_end pairs, which are possibly
|
||||
* more frequent. If a begin/end pair covers >1 vertex buffer, these
|
||||
* are called at most once for the pair. (a bit broken at present)
|
||||
*/
|
||||
|
||||
void (*RasterSetup)( struct vertex_buffer *VB, GLuint start, GLuint end );
|
||||
/* This function, if not NULL, is called whenever new window coordinates
|
||||
* are put in the vertex buffer. The vertices in question are those n
|
||||
* such that start <= n < end.
|
||||
* The device driver can convert the window coords to its own specialized
|
||||
* format. The 3Dfx driver uses this.
|
||||
*
|
||||
* Note: Deprecated in favour of RegisterPipelineStages, below.
|
||||
*/
|
||||
|
||||
render_func *RenderVBClippedTab;
|
||||
render_func *RenderVBCulledTab;
|
||||
render_func *RenderVBRawTab;
|
||||
/* These function tables allow the device driver to rasterize an
|
||||
* entire begin/end group of primitives at once. See the
|
||||
* gl_render_vb() function in vbrender.c for more details.
|
||||
*/
|
||||
|
||||
void (*ReducedPrimitiveChange)( GLcontext *ctx, GLenum primitive );
|
||||
/* If registered, this will be called when rendering transitions between
|
||||
* points, lines and triangles. It is not called on transitions between
|
||||
* primtives such as GL_TRIANGLES and GL_TRIANGLE_STRIPS, or between
|
||||
* triangles and quads or triangles and polygons.
|
||||
*/
|
||||
|
||||
GLuint TriangleCaps;
|
||||
/* Holds a list of the reasons why we might normally want to call
|
||||
* render_triangle, but which are in fact implemented by the
|
||||
* driver. The FX driver sets this to DD_TRI_CULL, and will soon
|
||||
* implement DD_TRI_OFFSET.
|
||||
*/
|
||||
|
||||
GLboolean (*MultipassFunc)( struct vertex_buffer *VB, GLuint passno );
|
||||
/* Driver may request additional render passes by returning GL_TRUE
|
||||
* when this function is called. This function will be called
|
||||
* after the first pass, and passes will be made until the function
|
||||
* returns GL_FALSE. If no function is registered, only one pass
|
||||
* is made.
|
||||
*
|
||||
* This function will be first invoked with passno == 1.
|
||||
*/
|
||||
|
||||
/***
|
||||
*** NEW in Mesa 3.x
|
||||
|
||||
Reference in New Issue
Block a user