st/nine: Fix bufferoverflow in {Get|Set}PixelShaderConstantF

Previous code wasn't checking against the correct limit: 224
for sm3 hardware, but 256.

Fixes wine test test_pixel_shader_constant()

Reviewed-by: Axel Davy <axel.davy@ens.fr>
Signed-off-by: Patrick Rudolph <siro@das-labor.org>
This commit is contained in:
Patrick Rudolph
2015-01-16 07:34:36 +01:00
committed by Axel Davy
parent 2dcad120a0
commit 63221c6f09
+5 -5
View File
@@ -256,7 +256,7 @@ NineDevice9_ctor( struct NineDevice9 *This,
NINE_MAX_CONST_ALL);
/* ps 3.0: 224 float constants. All cards supported support at least
* 256 constants for ps */
max_const_ps = 224 + (NINE_MAX_CONST_I + NINE_MAX_CONST_B / 4);
max_const_ps = NINE_MAX_CONST_F_PS3 + (NINE_MAX_CONST_I + NINE_MAX_CONST_B / 4);
This->max_vs_const_f = max_const_vs -
(NINE_MAX_CONST_I + NINE_MAX_CONST_B / 4);
@@ -3309,8 +3309,8 @@ NineDevice9_SetPixelShaderConstantF( struct NineDevice9 *This,
DBG("This=%p StartRegister=%u pConstantData=%p Vector4fCount=%u\n",
This, StartRegister, pConstantData, Vector4fCount);
user_assert(StartRegister < NINE_MAX_CONST_F, D3DERR_INVALIDCALL);
user_assert(StartRegister + Vector4fCount <= NINE_MAX_CONST_F, D3DERR_INVALIDCALL);
user_assert(StartRegister < NINE_MAX_CONST_F_PS3, D3DERR_INVALIDCALL);
user_assert(StartRegister + Vector4fCount <= NINE_MAX_CONST_F_PS3, D3DERR_INVALIDCALL);
if (!Vector4fCount)
return D3D_OK;
@@ -3337,8 +3337,8 @@ NineDevice9_GetPixelShaderConstantF( struct NineDevice9 *This,
{
const struct nine_state *state = &This->state;
user_assert(StartRegister < NINE_MAX_CONST_F, D3DERR_INVALIDCALL);
user_assert(StartRegister + Vector4fCount <= NINE_MAX_CONST_F, D3DERR_INVALIDCALL);
user_assert(StartRegister < NINE_MAX_CONST_F_PS3, D3DERR_INVALIDCALL);
user_assert(StartRegister + Vector4fCount <= NINE_MAX_CONST_F_PS3, D3DERR_INVALIDCALL);
user_assert(pConstantData, D3DERR_INVALIDCALL);
memcpy(pConstantData,