mesa: fix glUniform error checking for samplers

This commit is contained in:
Brian
2008-07-21 20:42:05 -06:00
parent e3ca92aa28
commit 63025ec726
+24
View File
@@ -1209,6 +1209,27 @@ update_textures_used(struct gl_program *prog)
}
static GLboolean
is_sampler_type(GLenum type)
{
switch (type) {
case GL_SAMPLER_1D:
case GL_SAMPLER_2D:
case GL_SAMPLER_3D:
case GL_SAMPLER_CUBE:
case GL_SAMPLER_1D_SHADOW:
case GL_SAMPLER_2D_SHADOW:
case GL_SAMPLER_2D_RECT_ARB:
case GL_SAMPLER_2D_RECT_SHADOW_ARB:
case GL_SAMPLER_1D_ARRAY_EXT:
case GL_SAMPLER_2D_ARRAY_EXT:
return GL_TRUE;
default:
return GL_FALSE;
}
}
/**
* Check if the type given by userType is allowed to set a uniform of the
* target type. Generally, equivalence is required, but setting Boolean
@@ -1235,6 +1256,9 @@ compatible_types(GLenum userType, GLenum targetType)
userType == GL_INT_VEC4))
return GL_TRUE;
if (is_sampler_type(targetType) && userType == GL_INT)
return GL_TRUE;
return GL_FALSE;
}