i915: Convert to using VBs instead of inline prims.
This commit is contained in:
@@ -494,10 +494,6 @@
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#define VFT1_TEX0_FMT(x) (x)
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#define VFT1_TEX0_MASK 3
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#define VFT1_TEX1_SHIFT 2
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#define TEXCOORDFMT_2D 0
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#define TEXCOORDFMT_3D 1
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#define TEXCOORDFMT_4D 2
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#define TEXCOORDFMT_1D 3
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/*New stuff picked up along the way */
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@@ -31,6 +31,7 @@
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#include "i830_reg.h"
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#include "intel_batchbuffer.h"
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#include "intel_regions.h"
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#include "intel_tris.h"
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#include "tnl/t_context.h"
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#include "tnl/t_vertex.h"
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@@ -435,7 +436,8 @@ i830_emit_state(struct intel_context *intel)
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* Set the space as LOOP_CLIPRECTS now, since that's what our primitives
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* will be emitted under.
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*/
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intel_batchbuffer_require_space(intel->batch, get_state_size(state) + 8,
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intel_batchbuffer_require_space(intel->batch,
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get_state_size(state) + INTEL_PRIM_EMIT_SIZE,
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LOOP_CLIPRECTS);
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count = 0;
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again:
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@@ -675,6 +677,9 @@ i830_new_batch(struct intel_context *intel)
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struct i830_context *i830 = i830_context(&intel->ctx);
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i830->state.emitted = 0;
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/* Signal that we should put new vertices into a new vertex buffer. */
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intel->prim.needs_new_vb = GL_TRUE;
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/* Check that we didn't just wrap our batchbuffer at a bad time. */
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assert(!intel->no_batch_wrap);
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}
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@@ -325,118 +325,6 @@
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#define SCISSOR_RECT_0_YMAX(x) ((x)<<16)
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#define SCISSOR_RECT_0_XMAX(x) (x)
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/* p189 */
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#define _3DSTATE_LOAD_STATE_IMMEDIATE_1 ((0x3<<29)|(0x1d<<24)|(0x04<<16))
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#define I1_LOAD_S(n) (1<<(4+n))
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#define S0_VB_OFFSET_MASK 0xffffffc
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#define S0_AUTO_CACHE_INV_DISABLE (1<<0)
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#define S1_VERTEX_WIDTH_SHIFT 24
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#define S1_VERTEX_WIDTH_MASK (0x3f<<24)
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#define S1_VERTEX_PITCH_SHIFT 16
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#define S1_VERTEX_PITCH_MASK (0x3f<<16)
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#define TEXCOORDFMT_2D 0x0
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#define TEXCOORDFMT_3D 0x1
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#define TEXCOORDFMT_4D 0x2
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#define TEXCOORDFMT_1D 0x3
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#define TEXCOORDFMT_2D_16 0x4
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#define TEXCOORDFMT_4D_16 0x5
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#define TEXCOORDFMT_NOT_PRESENT 0xf
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#define S2_TEXCOORD_FMT0_MASK 0xf
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#define S2_TEXCOORD_FMT1_SHIFT 4
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#define S2_TEXCOORD_FMT(unit, type) ((type)<<(unit*4))
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#define S2_TEXCOORD_NONE (~0)
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/* S3 not interesting */
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#define S4_POINT_WIDTH_SHIFT 23
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#define S4_POINT_WIDTH_MASK (0x1ff<<23)
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#define S4_LINE_WIDTH_SHIFT 19
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#define S4_LINE_WIDTH_ONE (0x2<<19)
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#define S4_LINE_WIDTH_MASK (0xf<<19)
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#define S4_FLATSHADE_ALPHA (1<<18)
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#define S4_FLATSHADE_FOG (1<<17)
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#define S4_FLATSHADE_SPECULAR (1<<16)
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#define S4_FLATSHADE_COLOR (1<<15)
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#define S4_CULLMODE_BOTH (0<<13)
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#define S4_CULLMODE_NONE (1<<13)
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#define S4_CULLMODE_CW (2<<13)
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#define S4_CULLMODE_CCW (3<<13)
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#define S4_CULLMODE_MASK (3<<13)
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#define S4_VFMT_POINT_WIDTH (1<<12)
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#define S4_VFMT_SPEC_FOG (1<<11)
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#define S4_VFMT_COLOR (1<<10)
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#define S4_VFMT_DEPTH_OFFSET (1<<9)
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#define S4_VFMT_XYZ (1<<6)
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#define S4_VFMT_XYZW (2<<6)
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#define S4_VFMT_XY (3<<6)
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#define S4_VFMT_XYW (4<<6)
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#define S4_VFMT_XYZW_MASK (7<<6)
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#define S4_FORCE_DEFAULT_DIFFUSE (1<<5)
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#define S4_FORCE_DEFAULT_SPECULAR (1<<4)
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#define S4_LOCAL_DEPTH_OFFSET_ENABLE (1<<3)
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#define S4_VFMT_FOG_PARAM (1<<2)
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#define S4_SPRITE_POINT_ENABLE (1<<1)
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#define S4_LINE_ANTIALIAS_ENABLE (1<<0)
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#define S4_VFMT_MASK (S4_VFMT_POINT_WIDTH | \
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S4_VFMT_SPEC_FOG | \
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S4_VFMT_COLOR | \
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S4_VFMT_DEPTH_OFFSET | \
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S4_VFMT_XYZW_MASK | \
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S4_VFMT_FOG_PARAM)
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#define S5_WRITEDISABLE_ALPHA (1<<31)
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#define S5_WRITEDISABLE_RED (1<<30)
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#define S5_WRITEDISABLE_GREEN (1<<29)
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#define S5_WRITEDISABLE_BLUE (1<<28)
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#define S5_WRITEDISABLE_MASK (0xf<<28)
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#define S5_FORCE_DEFAULT_POINT_SIZE (1<<27)
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#define S5_LAST_PIXEL_ENABLE (1<<26)
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#define S5_GLOBAL_DEPTH_OFFSET_ENABLE (1<<25)
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#define S5_FOG_ENABLE (1<<24)
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#define S5_STENCIL_REF_SHIFT 16
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#define S5_STENCIL_REF_MASK (0xff<<16)
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#define S5_STENCIL_TEST_FUNC_SHIFT 13
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#define S5_STENCIL_TEST_FUNC_MASK (0x7<<13)
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#define S5_STENCIL_FAIL_SHIFT 10
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#define S5_STENCIL_FAIL_MASK (0x7<<10)
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#define S5_STENCIL_PASS_Z_FAIL_SHIFT 7
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#define S5_STENCIL_PASS_Z_FAIL_MASK (0x7<<7)
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#define S5_STENCIL_PASS_Z_PASS_SHIFT 4
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#define S5_STENCIL_PASS_Z_PASS_MASK (0x7<<4)
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#define S5_STENCIL_WRITE_ENABLE (1<<3)
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#define S5_STENCIL_TEST_ENABLE (1<<2)
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#define S5_COLOR_DITHER_ENABLE (1<<1)
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#define S5_LOGICOP_ENABLE (1<<0)
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#define S6_ALPHA_TEST_ENABLE (1<<31)
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#define S6_ALPHA_TEST_FUNC_SHIFT 28
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#define S6_ALPHA_TEST_FUNC_MASK (0x7<<28)
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#define S6_ALPHA_REF_SHIFT 20
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#define S6_ALPHA_REF_MASK (0xff<<20)
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#define S6_DEPTH_TEST_ENABLE (1<<19)
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#define S6_DEPTH_TEST_FUNC_SHIFT 16
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#define S6_DEPTH_TEST_FUNC_MASK (0x7<<16)
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#define S6_CBUF_BLEND_ENABLE (1<<15)
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#define S6_CBUF_BLEND_FUNC_SHIFT 12
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#define S6_CBUF_BLEND_FUNC_MASK (0x7<<12)
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#define S6_CBUF_SRC_BLEND_FACT_SHIFT 8
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#define S6_CBUF_SRC_BLEND_FACT_MASK (0xf<<8)
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#define S6_CBUF_DST_BLEND_FACT_SHIFT 4
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#define S6_CBUF_DST_BLEND_FACT_MASK (0xf<<4)
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#define S6_DEPTH_WRITE_ENABLE (1<<3)
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#define S6_COLOR_WRITE_ENABLE (1<<2)
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#define S6_TRISTRIP_PV_SHIFT 0
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#define S6_TRISTRIP_PV_MASK (0x3<<0)
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#define S7_DEPTH_OFFSET_CONST_MASK ~0
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/* Helper macros for blend factors
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*/
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#define DST_BLND_FACT(f) ((f)<<S6_CBUF_DST_BLEND_FACT_SHIFT)
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@@ -39,6 +39,7 @@
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#include "intel_batchbuffer.h"
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#include "intel_tex.h"
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#include "intel_regions.h"
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#include "intel_tris.h"
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#include "i915_reg.h"
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#include "i915_context.h"
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@@ -313,7 +314,8 @@ i915_emit_state(struct intel_context *intel)
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* Set the space as LOOP_CLIPRECTS now, since that's what our primitives
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* will be emitted under.
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*/
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intel_batchbuffer_require_space(intel->batch, get_state_size(state) + 8,
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intel_batchbuffer_require_space(intel->batch,
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get_state_size(state) + INTEL_PRIM_EMIT_SIZE,
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LOOP_CLIPRECTS);
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count = 0;
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again:
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@@ -587,6 +589,8 @@ i915_new_batch(struct intel_context *intel)
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* difficulties associated with them (physical address requirements).
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*/
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i915->state.emitted = 0;
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/* Signal that we should put new vertices into a new vertex buffer. */
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intel->prim.needs_new_vb = GL_TRUE;
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/* Check that we didn't just wrap our batchbuffer at a bad time. */
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assert(!intel->no_batch_wrap);
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@@ -67,7 +67,7 @@
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#define HAVE_ELTS 0
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static GLuint hw_prim[GL_POLYGON + 1] = {
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static uint32_t hw_prim[GL_POLYGON + 1] = {
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0,
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PRIM3D_LINELIST,
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PRIM3D_LINESTRIP,
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@@ -114,7 +114,7 @@ intelDmaPrimitive(struct intel_context *intel, GLenum prim)
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fprintf(stderr, "%s %s\n", __FUNCTION__, _mesa_lookup_enum_by_nr(prim));
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INTEL_FIREVERTICES(intel);
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intel->vtbl.reduced_primitive_state(intel, reduced_prim[prim]);
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intelStartInlinePrimitive(intel, hw_prim[prim], LOOP_CLIPRECTS);
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intel_set_prim(intel, hw_prim[prim]);
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}
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@@ -126,12 +126,11 @@ do { \
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#define FLUSH() INTEL_FIREVERTICES(intel)
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#define GET_SUBSEQUENT_VB_MAX_VERTS() \
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((intel->batch->size - 1500) / (intel->vertex_size*4))
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#define GET_CURRENT_VB_MAX_VERTS() GET_SUBSEQUENT_VB_MAX_VERTS()
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#define GET_SUBSEQUENT_VB_MAX_VERTS() (INTEL_VB_SIZE / (intel->vertex_size * 4))
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#define GET_CURRENT_VB_MAX_VERTS() \
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((INTEL_VB_SIZE - intel->prim.current_offset) / (intel->vertex_size * 4))
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#define ALLOC_VERTS( nr ) \
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intelExtendInlinePrimitive( intel, (nr) * intel->vertex_size )
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#define ALLOC_VERTS(nr) intel_get_prim_space(intel, nr)
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#define EMIT_VERTS( ctx, j, nr, buf ) \
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_tnl_emit_vertices_to_buffer(ctx, j, (j)+(nr), buf )
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@@ -25,6 +25,12 @@
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*
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**************************************************************************/
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/** @file intel_tris.c
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*
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* This file contains functions for managing the vertex buffer and emitting
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* primitives into it.
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*/
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#include "glheader.h"
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#include "context.h"
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#include "macros.h"
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@@ -47,111 +53,159 @@
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#include "intel_reg.h"
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#include "intel_span.h"
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#include "intel_tex.h"
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#include "intel_chipset.h"
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#include "i830_context.h"
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#include "i830_reg.h"
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static void intelRenderPrimitive(GLcontext * ctx, GLenum prim);
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static void intelRasterPrimitive(GLcontext * ctx, GLenum rprim,
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GLuint hwprim);
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/*
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*/
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static void
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intel_flush_inline_primitive(struct intel_context *intel)
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/** Sets the primitive type for a primitive sequence, flushing as needed. */
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void intel_set_prim(struct intel_context *intel, uint32_t prim)
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{
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GLuint used = intel->batch->ptr - intel->prim.start_ptr;
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assert(intel->prim.primitive != ~0);
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/* _mesa_printf("/\n"); */
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if (used < 8)
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goto do_discard;
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*(int *) intel->prim.start_ptr = (_3DPRIMITIVE |
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intel->prim.primitive | (used / 4 - 2));
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goto finished;
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do_discard:
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intel->batch->ptr -= used;
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finished:
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intel->prim.primitive = ~0;
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intel->prim.start_ptr = 0;
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intel->prim.flush = 0;
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if (prim != intel->prim.primitive) {
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INTEL_FIREVERTICES(intel);
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intel->prim.primitive = prim;
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}
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}
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/** Returns mapped VB space for the given number of vertices */
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uint32_t *intel_get_prim_space(struct intel_context *intel, unsigned int count)
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{
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uint32_t *addr;
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/* Emit a primitive referencing vertices in a vertex buffer.
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*/
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void
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intelStartInlinePrimitive(struct intel_context *intel,
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GLuint prim, GLuint batch_flags)
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/* Check for space in the existing VB */
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if (intel->prim.vb_bo == NULL ||
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intel->prim.needs_new_vb ||
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(intel->prim.current_offset +
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count * intel->vertex_size * 4) > INTEL_VB_SIZE ||
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(intel->prim.count + count) >= (1 << 16)) {
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/* Flush existing prim if any */
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INTEL_FIREVERTICES(intel);
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/* Start a new VB */
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dri_bo_unreference(intel->prim.vb_bo);
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intel->prim.vb_bo = dri_bo_alloc(intel->bufmgr, "vb",
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INTEL_VB_SIZE, 4);
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intel->prim.start_offset = 0;
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intel->prim.current_offset = 0;
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dri_bufmgr_check_aperture_space(intel->prim.vb_bo);
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intel->prim.needs_new_vb = GL_FALSE;
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dri_bo_map(intel->prim.vb_bo, GL_TRUE);
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}
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intel->prim.flush = intel_flush_prim;
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addr = (uint32_t *)((char *)intel->prim.vb_bo->virtual +
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intel->prim.current_offset);
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intel->prim.current_offset += intel->vertex_size * 4 * count;
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intel->prim.count += count;
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return addr;
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}
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/** Dispatches the accumulated primitive to the batchbuffer. */
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void intel_flush_prim(struct intel_context *intel)
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{
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BATCH_LOCALS;
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/* Must be called after an intel_start_prim. */
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assert(intel->prim.primitive != ~0);
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if (intel->prim.count == 0)
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return;
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intel_wait_flips(intel);
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dri_bo_unmap(intel->prim.vb_bo);
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intel->vtbl.emit_state(intel);
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/* Ensure that we don't start a new batch for the following emit, which
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* depends on the state just emitted. emit_state should be making sure we
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* have the space for this.
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*/
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intel->no_batch_wrap = GL_TRUE;
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/* _mesa_printf("%s *", __progname); */
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/* Emit a slot which will be filled with the inline primitive
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* command later.
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/* Check that we actually emitted the state into this batch, using the
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* UPLOAD_CTX bit as the signal.
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*/
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BEGIN_BATCH(2, batch_flags);
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OUT_BATCH(0);
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assert((intel->batch->dirty_state & (1<<1)) == 0);
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intel->prim.start_ptr = intel->batch->ptr;
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intel->prim.primitive = prim;
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intel->prim.flush = intel_flush_inline_primitive;
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#if 0
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printf("emitting %d..%d=%d vertices size %d\n", intel->prim.start_offset,
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intel->prim.current_offset, intel->prim.count,
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intel->vertex_size * 4);
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#endif
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OUT_BATCH(0);
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ADVANCE_BATCH();
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if (IS_9XX(intel->intelScreen->deviceID)) {
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BEGIN_BATCH(5, LOOP_CLIPRECTS);
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OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 |
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I1_LOAD_S(0) | I1_LOAD_S(1) | 1);
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assert((intel->prim.start_offset & !S0_VB_OFFSET_MASK) == 0);
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OUT_RELOC(intel->prim.vb_bo, I915_GEM_DOMAIN_VERTEX, 0,
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intel->prim.start_offset);
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OUT_BATCH((intel->vertex_size << S1_VERTEX_WIDTH_SHIFT) |
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(intel->vertex_size << S1_VERTEX_PITCH_SHIFT));
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OUT_BATCH(_3DPRIMITIVE |
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PRIM_INDIRECT |
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PRIM_INDIRECT_SEQUENTIAL |
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intel->prim.primitive |
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intel->prim.count);
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OUT_BATCH(0); /* Beginning vertex index */
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ADVANCE_BATCH();
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} else {
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struct i830_context *i830 = i830_context(&intel->ctx);
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BEGIN_BATCH(5, LOOP_CLIPRECTS);
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OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 |
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I1_LOAD_S(0) | I1_LOAD_S(2) | 1);
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/* S0 */
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assert((intel->prim.start_offset & !S0_VB_OFFSET_MASK_830) == 0);
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OUT_RELOC(intel->prim.vb_bo, I915_GEM_DOMAIN_VERTEX, 0,
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intel->prim.start_offset |
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(intel->vertex_size << S0_VB_PITCH_SHIFT_830) |
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S0_VB_ENABLE_830);
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/* S1
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* This is somewhat unfortunate -- VB width is tied up with
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* vertex format data that we've already uploaded through
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* _3DSTATE_VFT[01]_CMD. We may want to replace emits of VFT state with
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* STATE_IMMEDIATE_1 like this to avoid duplication.
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*/
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OUT_BATCH((i830->state.Ctx[I830_CTXREG_VF] & VFT0_TEX_COUNT_MASK) >>
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VFT0_TEX_COUNT_SHIFT << S2_TEX_COUNT_SHIFT_830 |
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(i830->state.Ctx[I830_CTXREG_VF2] << 16) |
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intel->vertex_size << S2_VERTEX_0_WIDTH_SHIFT_830);
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OUT_BATCH(_3DPRIMITIVE |
|
||||
PRIM_INDIRECT |
|
||||
PRIM_INDIRECT_SEQUENTIAL |
|
||||
intel->prim.primitive |
|
||||
intel->prim.count);
|
||||
OUT_BATCH(0); /* Beginning vertex index */
|
||||
ADVANCE_BATCH();
|
||||
}
|
||||
|
||||
intel->no_batch_wrap = GL_FALSE;
|
||||
|
||||
/* _mesa_printf(">"); */
|
||||
/* If we're going to keep using this VB for more primitives, map it
|
||||
* again.
|
||||
*/
|
||||
if (!intel->prim.needs_new_vb)
|
||||
dri_bo_map(intel->prim.vb_bo, GL_TRUE);
|
||||
|
||||
intel->prim.flush = NULL;
|
||||
intel->prim.start_offset = intel->prim.current_offset;
|
||||
if (!IS_9XX(intel->intelScreen->deviceID))
|
||||
intel->prim.start_offset = ALIGN(intel->prim.start_offset, 128);
|
||||
intel->prim.count = 0;
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
intelWrapInlinePrimitive(struct intel_context *intel)
|
||||
{
|
||||
GLuint prim = intel->prim.primitive;
|
||||
enum cliprect_mode cliprect_mode = intel->batch->cliprect_mode;
|
||||
|
||||
intel_flush_inline_primitive(intel);
|
||||
intel_batchbuffer_flush(intel->batch);
|
||||
intelStartInlinePrimitive(intel, prim, cliprect_mode); /* ??? */
|
||||
}
|
||||
|
||||
GLuint *
|
||||
intelExtendInlinePrimitive(struct intel_context *intel, GLuint dwords)
|
||||
{
|
||||
GLuint sz = dwords * sizeof(GLuint);
|
||||
GLuint *ptr;
|
||||
|
||||
assert(intel->prim.flush == intel_flush_inline_primitive);
|
||||
|
||||
if (intel_batchbuffer_space(intel->batch) < sz)
|
||||
intelWrapInlinePrimitive(intel);
|
||||
|
||||
/* _mesa_printf("."); */
|
||||
|
||||
intel->vtbl.assert_not_dirty(intel);
|
||||
|
||||
ptr = (GLuint *) intel->batch->ptr;
|
||||
intel->batch->ptr += sz;
|
||||
|
||||
return ptr;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/***********************************************************************
|
||||
* Emit primitives as inline vertices *
|
||||
***********************************************************************/
|
||||
@@ -182,7 +236,7 @@ intel_draw_quad(struct intel_context *intel,
|
||||
intelVertexPtr v1, intelVertexPtr v2, intelVertexPtr v3)
|
||||
{
|
||||
GLuint vertsize = intel->vertex_size;
|
||||
GLuint *vb = intelExtendInlinePrimitive(intel, 6 * vertsize);
|
||||
GLuint *vb = intel_get_prim_space(intel, 6);
|
||||
int j;
|
||||
|
||||
COPY_DWORDS(j, vb, vertsize, v0);
|
||||
@@ -210,7 +264,7 @@ intel_draw_triangle(struct intel_context *intel,
|
||||
intelVertexPtr v0, intelVertexPtr v1, intelVertexPtr v2)
|
||||
{
|
||||
GLuint vertsize = intel->vertex_size;
|
||||
GLuint *vb = intelExtendInlinePrimitive(intel, 3 * vertsize);
|
||||
GLuint *vb = intel_get_prim_space(intel, 3);
|
||||
int j;
|
||||
|
||||
COPY_DWORDS(j, vb, vertsize, v0);
|
||||
@@ -224,7 +278,7 @@ intel_draw_line(struct intel_context *intel,
|
||||
intelVertexPtr v0, intelVertexPtr v1)
|
||||
{
|
||||
GLuint vertsize = intel->vertex_size;
|
||||
GLuint *vb = intelExtendInlinePrimitive(intel, 2 * vertsize);
|
||||
GLuint *vb = intel_get_prim_space(intel, 2);
|
||||
int j;
|
||||
|
||||
COPY_DWORDS(j, vb, vertsize, v0);
|
||||
@@ -236,7 +290,7 @@ static void
|
||||
intel_draw_point(struct intel_context *intel, intelVertexPtr v0)
|
||||
{
|
||||
GLuint vertsize = intel->vertex_size;
|
||||
GLuint *vb = intelExtendInlinePrimitive(intel, vertsize);
|
||||
GLuint *vb = intel_get_prim_space(intel, 1);
|
||||
int j;
|
||||
|
||||
/* Adjust for sub pixel position -- still required for conform. */
|
||||
@@ -745,7 +799,7 @@ intelFastRenderClippedPoly(GLcontext * ctx, const GLuint * elts, GLuint n)
|
||||
{
|
||||
struct intel_context *intel = intel_context(ctx);
|
||||
const GLuint vertsize = intel->vertex_size;
|
||||
GLuint *vb = intelExtendInlinePrimitive(intel, (n - 2) * 3 * vertsize);
|
||||
GLuint *vb = intel_get_prim_space(intel, (n - 2) * 3);
|
||||
GLubyte *vertptr = (GLubyte *) intel->verts;
|
||||
const GLuint *start = (const GLuint *) V(elts[0]);
|
||||
int i, j;
|
||||
@@ -950,7 +1004,7 @@ intelRasterPrimitive(GLcontext * ctx, GLenum rprim, GLuint hwprim)
|
||||
if (hwprim != intel->prim.primitive) {
|
||||
INTEL_FIREVERTICES(intel);
|
||||
|
||||
intelStartInlinePrimitive(intel, hwprim, LOOP_CLIPRECTS);
|
||||
intel_set_prim(intel, hwprim);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1083,15 +1137,18 @@ intel_meta_draw_poly(struct intel_context *intel,
|
||||
union fi *vb;
|
||||
GLint i;
|
||||
GLboolean was_locked = intel->locked;
|
||||
unsigned int saved_vertex_size = intel->vertex_size;
|
||||
|
||||
if (!was_locked)
|
||||
LOCK_HARDWARE(intel);
|
||||
|
||||
intel->vertex_size = 6;
|
||||
|
||||
/* All 3d primitives should be emitted with LOOP_CLIPRECTS,
|
||||
* otherwise the drawing origin (DR4) might not be set correctly.
|
||||
*/
|
||||
intelStartInlinePrimitive(intel, PRIM3D_TRIFAN, LOOP_CLIPRECTS);
|
||||
vb = (union fi *) intelExtendInlinePrimitive(intel, n * 6);
|
||||
intel_set_prim(intel, PRIM3D_TRIFAN);
|
||||
vb = (union fi *) intel_get_prim_space(intel, n);
|
||||
|
||||
for (i = 0; i < n; i++) {
|
||||
vb[0].f = xy[i][0];
|
||||
@@ -1105,6 +1162,8 @@ intel_meta_draw_poly(struct intel_context *intel,
|
||||
|
||||
INTEL_FIREVERTICES(intel);
|
||||
|
||||
intel->vertex_size = saved_vertex_size;
|
||||
|
||||
if (!was_locked)
|
||||
UNLOCK_HARDWARE(intel);
|
||||
}
|
||||
|
||||
@@ -30,7 +30,9 @@
|
||||
|
||||
#include "mtypes.h"
|
||||
|
||||
|
||||
#define INTEL_VB_SIZE (8 * 1024)
|
||||
/** 3 dwords of state_immediate and 2 of 3dprim, in intel_flush_prim */
|
||||
#define INTEL_PRIM_EMIT_SIZE (5 * 4)
|
||||
|
||||
#define _INTEL_NEW_RENDERSTATE (_DD_NEW_LINE_STIPPLE | \
|
||||
_DD_NEW_TRI_UNFILLED | \
|
||||
@@ -44,11 +46,8 @@ extern void intelInitTriFuncs(GLcontext * ctx);
|
||||
|
||||
extern void intelChooseRenderState(GLcontext * ctx);
|
||||
|
||||
extern void intelStartInlinePrimitive(struct intel_context *intel,
|
||||
GLuint prim, GLuint flags);
|
||||
extern void intelWrapInlinePrimitive(struct intel_context *intel);
|
||||
|
||||
GLuint *intelExtendInlinePrimitive(struct intel_context *intel,
|
||||
GLuint dwords);
|
||||
void intel_set_prim(struct intel_context *intel, uint32_t prim);
|
||||
GLuint *intel_get_prim_space(struct intel_context *intel, unsigned int count);
|
||||
void intel_flush_prim(struct intel_context *intel);
|
||||
|
||||
#endif
|
||||
|
||||
@@ -182,9 +182,19 @@ struct intel_context
|
||||
struct
|
||||
{
|
||||
GLuint id;
|
||||
GLuint primitive;
|
||||
GLubyte *start_ptr;
|
||||
uint32_t primitive; /**< Current hardware primitive type */
|
||||
void (*flush) (struct intel_context *);
|
||||
dri_bo *vb_bo;
|
||||
unsigned int start_offset; /**< Byte offset of primitive sequence */
|
||||
unsigned int current_offset; /**< Byte offset of next vertex */
|
||||
unsigned int count; /**< Number of vertices in current primitive */
|
||||
/**
|
||||
* Signals when a new VB should be started, regardless of remaining
|
||||
* space.
|
||||
*
|
||||
* Used to avoid rewriting a VB that's being rendered from.
|
||||
*/
|
||||
GLboolean needs_new_vb;
|
||||
} prim;
|
||||
|
||||
GLuint stats_wm;
|
||||
|
||||
@@ -40,6 +40,131 @@
|
||||
#define MI_WAIT_FOR_PLANE_B_FLIP (1<<6)
|
||||
#define MI_WAIT_FOR_PLANE_A_FLIP (1<<2)
|
||||
|
||||
/* p189 */
|
||||
#define _3DSTATE_LOAD_STATE_IMMEDIATE_1 (CMD_3D | (0x1d<<24) | (0x04<<16))
|
||||
#define I1_LOAD_S(n) (1<<(4+n))
|
||||
|
||||
/** @{
|
||||
* 915 definitions
|
||||
*/
|
||||
#define S0_VB_OFFSET_MASK 0xffffffc
|
||||
#define S0_AUTO_CACHE_INV_DISABLE (1<<0)
|
||||
/** @} */
|
||||
|
||||
/** @{
|
||||
* 830 definitions
|
||||
*/
|
||||
#define S0_VB_OFFSET_MASK_830 0xffffff8
|
||||
#define S0_VB_PITCH_SHIFT_830 1
|
||||
#define S0_VB_ENABLE_830 0
|
||||
/** @} */
|
||||
|
||||
#define S1_VERTEX_WIDTH_SHIFT 24
|
||||
#define S1_VERTEX_WIDTH_MASK (0x3f<<24)
|
||||
#define S1_VERTEX_PITCH_SHIFT 16
|
||||
#define S1_VERTEX_PITCH_MASK (0x3f<<16)
|
||||
|
||||
#define TEXCOORDFMT_2D 0x0
|
||||
#define TEXCOORDFMT_3D 0x1
|
||||
#define TEXCOORDFMT_4D 0x2
|
||||
#define TEXCOORDFMT_1D 0x3
|
||||
#define TEXCOORDFMT_2D_16 0x4
|
||||
#define TEXCOORDFMT_4D_16 0x5
|
||||
#define TEXCOORDFMT_NOT_PRESENT 0xf
|
||||
#define S2_TEXCOORD_FMT0_MASK 0xf
|
||||
#define S2_TEXCOORD_FMT1_SHIFT 4
|
||||
#define S2_TEXCOORD_FMT(unit, type) ((type)<<(unit*4))
|
||||
#define S2_TEXCOORD_NONE (~0)
|
||||
#define S2_TEX_COUNT_SHIFT_830 12
|
||||
#define S2_VERTEX_0_WIDTH_SHIFT_830 0
|
||||
#define S2_VERTEX_1_WIDTH_SHIFT_830 6
|
||||
/* S3 not interesting */
|
||||
|
||||
#define S4_POINT_WIDTH_SHIFT 23
|
||||
#define S4_POINT_WIDTH_MASK (0x1ff<<23)
|
||||
#define S4_LINE_WIDTH_SHIFT 19
|
||||
#define S4_LINE_WIDTH_ONE (0x2<<19)
|
||||
#define S4_LINE_WIDTH_MASK (0xf<<19)
|
||||
#define S4_FLATSHADE_ALPHA (1<<18)
|
||||
#define S4_FLATSHADE_FOG (1<<17)
|
||||
#define S4_FLATSHADE_SPECULAR (1<<16)
|
||||
#define S4_FLATSHADE_COLOR (1<<15)
|
||||
#define S4_CULLMODE_BOTH (0<<13)
|
||||
#define S4_CULLMODE_NONE (1<<13)
|
||||
#define S4_CULLMODE_CW (2<<13)
|
||||
#define S4_CULLMODE_CCW (3<<13)
|
||||
#define S4_CULLMODE_MASK (3<<13)
|
||||
#define S4_VFMT_POINT_WIDTH (1<<12)
|
||||
#define S4_VFMT_SPEC_FOG (1<<11)
|
||||
#define S4_VFMT_COLOR (1<<10)
|
||||
#define S4_VFMT_DEPTH_OFFSET (1<<9)
|
||||
#define S4_VFMT_XYZ (1<<6)
|
||||
#define S4_VFMT_XYZW (2<<6)
|
||||
#define S4_VFMT_XY (3<<6)
|
||||
#define S4_VFMT_XYW (4<<6)
|
||||
#define S4_VFMT_XYZW_MASK (7<<6)
|
||||
#define S4_FORCE_DEFAULT_DIFFUSE (1<<5)
|
||||
#define S4_FORCE_DEFAULT_SPECULAR (1<<4)
|
||||
#define S4_LOCAL_DEPTH_OFFSET_ENABLE (1<<3)
|
||||
#define S4_VFMT_FOG_PARAM (1<<2)
|
||||
#define S4_SPRITE_POINT_ENABLE (1<<1)
|
||||
#define S4_LINE_ANTIALIAS_ENABLE (1<<0)
|
||||
|
||||
#define S4_VFMT_MASK (S4_VFMT_POINT_WIDTH | \
|
||||
S4_VFMT_SPEC_FOG | \
|
||||
S4_VFMT_COLOR | \
|
||||
S4_VFMT_DEPTH_OFFSET | \
|
||||
S4_VFMT_XYZW_MASK | \
|
||||
S4_VFMT_FOG_PARAM)
|
||||
|
||||
|
||||
#define S5_WRITEDISABLE_ALPHA (1<<31)
|
||||
#define S5_WRITEDISABLE_RED (1<<30)
|
||||
#define S5_WRITEDISABLE_GREEN (1<<29)
|
||||
#define S5_WRITEDISABLE_BLUE (1<<28)
|
||||
#define S5_WRITEDISABLE_MASK (0xf<<28)
|
||||
#define S5_FORCE_DEFAULT_POINT_SIZE (1<<27)
|
||||
#define S5_LAST_PIXEL_ENABLE (1<<26)
|
||||
#define S5_GLOBAL_DEPTH_OFFSET_ENABLE (1<<25)
|
||||
#define S5_FOG_ENABLE (1<<24)
|
||||
#define S5_STENCIL_REF_SHIFT 16
|
||||
#define S5_STENCIL_REF_MASK (0xff<<16)
|
||||
#define S5_STENCIL_TEST_FUNC_SHIFT 13
|
||||
#define S5_STENCIL_TEST_FUNC_MASK (0x7<<13)
|
||||
#define S5_STENCIL_FAIL_SHIFT 10
|
||||
#define S5_STENCIL_FAIL_MASK (0x7<<10)
|
||||
#define S5_STENCIL_PASS_Z_FAIL_SHIFT 7
|
||||
#define S5_STENCIL_PASS_Z_FAIL_MASK (0x7<<7)
|
||||
#define S5_STENCIL_PASS_Z_PASS_SHIFT 4
|
||||
#define S5_STENCIL_PASS_Z_PASS_MASK (0x7<<4)
|
||||
#define S5_STENCIL_WRITE_ENABLE (1<<3)
|
||||
#define S5_STENCIL_TEST_ENABLE (1<<2)
|
||||
#define S5_COLOR_DITHER_ENABLE (1<<1)
|
||||
#define S5_LOGICOP_ENABLE (1<<0)
|
||||
|
||||
|
||||
#define S6_ALPHA_TEST_ENABLE (1<<31)
|
||||
#define S6_ALPHA_TEST_FUNC_SHIFT 28
|
||||
#define S6_ALPHA_TEST_FUNC_MASK (0x7<<28)
|
||||
#define S6_ALPHA_REF_SHIFT 20
|
||||
#define S6_ALPHA_REF_MASK (0xff<<20)
|
||||
#define S6_DEPTH_TEST_ENABLE (1<<19)
|
||||
#define S6_DEPTH_TEST_FUNC_SHIFT 16
|
||||
#define S6_DEPTH_TEST_FUNC_MASK (0x7<<16)
|
||||
#define S6_CBUF_BLEND_ENABLE (1<<15)
|
||||
#define S6_CBUF_BLEND_FUNC_SHIFT 12
|
||||
#define S6_CBUF_BLEND_FUNC_MASK (0x7<<12)
|
||||
#define S6_CBUF_SRC_BLEND_FACT_SHIFT 8
|
||||
#define S6_CBUF_SRC_BLEND_FACT_MASK (0xf<<8)
|
||||
#define S6_CBUF_DST_BLEND_FACT_SHIFT 4
|
||||
#define S6_CBUF_DST_BLEND_FACT_MASK (0xf<<4)
|
||||
#define S6_DEPTH_WRITE_ENABLE (1<<3)
|
||||
#define S6_COLOR_WRITE_ENABLE (1<<2)
|
||||
#define S6_TRISTRIP_PV_SHIFT 0
|
||||
#define S6_TRISTRIP_PV_MASK (0x3<<0)
|
||||
|
||||
#define S7_DEPTH_OFFSET_CONST_MASK ~0
|
||||
|
||||
/* Primitive dispatch on 830-945 */
|
||||
#define _3DPRIMITIVE (CMD_3D | (0x1f << 24))
|
||||
#define PRIM_INDIRECT (1<<23)
|
||||
|
||||
Reference in New Issue
Block a user