i965: Rename brw_vec4_gs.[ch] to brw_gs.[ch].
These source files support actual geometry shaders, so using "gs" for the name makes a lot of sense. We're going to be adding SIMD8 geometry shader support as well, at which point "vec4_gs" will be a misnomer. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Acked-by: Matt Turner <mattst88@gmail.com> Acked-by: Jason Ekstrand <jason.ekstrand@intel.com> Acked-by: Iago Toral Quiroga <itoral@igalia.com>
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@@ -67,6 +67,7 @@ i965_FILES = \
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brw_fs_sel_peephole.cpp \
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brw_fs_vector_splitting.cpp \
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brw_fs_visitor.cpp \
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brw_gs.c \
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brw_gs_state.c \
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brw_gs_surface_state.c \
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brw_interpolation_map.c \
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@@ -102,7 +103,6 @@ i965_FILES = \
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brw_vec4_copy_propagation.cpp \
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brw_vec4_cse.cpp \
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brw_vec4_generator.cpp \
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brw_vec4_gs.c \
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brw_vec4_gs_visitor.cpp \
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brw_vec4_live_variables.cpp \
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brw_vec4_reg_allocate.cpp \
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@@ -27,7 +27,7 @@
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* State atom for client-programmable geometry shaders, and support code.
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*/
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#include "brw_vec4_gs.h"
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#include "brw_gs.h"
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#include "brw_context.h"
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#include "brw_vec4_gs_visitor.h"
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#include "brw_state.h"
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@@ -26,7 +26,7 @@ extern "C" {
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#include "brw_context.h"
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}
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#include "brw_vs.h"
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#include "brw_vec4_gs.h"
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#include "brw_gs.h"
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#include "brw_fs.h"
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#include "brw_cfg.h"
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#include "glsl/ir_optimization.h"
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@@ -49,8 +49,7 @@
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#include "brw_state.h"
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#include "brw_vs.h"
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#include "brw_wm.h"
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#include "brw_vs.h"
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#include "brw_vec4_gs.h"
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#include "brw_gs.h"
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#define FILE_DEBUG_FLAG DEBUG_STATE
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