i965: Call brw_cache_flush_for_render in predraw_resolve_framebuffer
This makes sure we flush things out of other caches prior to using a surface through the render cache. Currently, this is a no-op because GL won't let you bind anything other than a color surface as color so it should never end up in the depth cache. However, this does complete the flush/add_bo pair for regular drawing which will be required for the next commit. Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Cc: "17.3" <mesa-stable@lists.freedesktop.org>
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@@ -508,6 +508,8 @@ brw_predraw_resolve_framebuffer(struct brw_context *brw)
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irb->mt_layer, irb->layer_count,
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isl_format,
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ctx->Color.BlendEnabled & (1 << i));
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brw_cache_flush_for_render(brw, irb->mt->bo);
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}
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}
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