agx: Remove bogus gl_Position assertion
It is reasonable not to write gl_Position in a transform feedback program. Fixes rendering of the apitrace of Domekeeper in #7798. Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21266>
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@@ -1762,7 +1762,10 @@ agx_remap_varyings_vs(nir_shader *nir, struct agx_varyings_vs *varyings)
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for (unsigned i = 0; i < ARRAY_SIZE(varyings->slots); ++i)
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varyings->slots[i] = ~0;
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assert(nir->info.outputs_written & VARYING_BIT_POS);
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/* gl_Position is implicitly written, although it may validly be absent in
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* vertex programs run only for transform feedback. Those ignore their
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* varyings so it doesn't matter what we do here as long as we don't fail.
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*/
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varyings->slots[VARYING_SLOT_POS] = base;
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base += 4;
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