st/nine: Fix BASETEX_REGISTER_UPDATE
BASETEX_REGISTER_UPDATE was adding the texture to the list of textures to upload in too many cases. tex->base.base.bind will be set to true if the texture is in a stateblock, whereas we want to upload only if bound to the device, which is what bind_count is for. Signed-off-by: Axel Davy <axel.davy@ens.fr>
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@@ -159,7 +159,7 @@ NineBaseTexture9_Dump( struct NineBaseTexture9 *This ) { }
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#endif
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#define BASETEX_REGISTER_UPDATE(t) do { \
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if (((t)->managed.dirty | ((t)->dirty_mip)) && (t)->base.base.bind) \
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if (((t)->managed.dirty | ((t)->dirty_mip)) && (t)->bind_count) \
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if (LIST_IS_EMPTY(&(t)->list)) \
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list_add(&(t)->list, &(t)->base.base.device->update_textures); \
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} while(0)
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