st/nine: Fix BASETEX_REGISTER_UPDATE

BASETEX_REGISTER_UPDATE was adding the texture to the list
of textures to upload in too many cases. tex->base.base.bind
will be set to true if the texture is in a stateblock, whereas
we want to upload only if bound to the device, which is
what bind_count is for.

Signed-off-by: Axel Davy <axel.davy@ens.fr>
This commit is contained in:
Axel Davy
2016-11-06 12:06:22 +01:00
parent 804b28cdc4
commit 62068c9d90
@@ -159,7 +159,7 @@ NineBaseTexture9_Dump( struct NineBaseTexture9 *This ) { }
#endif
#define BASETEX_REGISTER_UPDATE(t) do { \
if (((t)->managed.dirty | ((t)->dirty_mip)) && (t)->base.base.bind) \
if (((t)->managed.dirty | ((t)->dirty_mip)) && (t)->bind_count) \
if (LIST_IS_EMPTY(&(t)->list)) \
list_add(&(t)->list, &(t)->base.base.device->update_textures); \
} while(0)