mesa: Fix packing of stencil bits to MESA_FORMAT_Z32_FLOAT_X24S8.
We were converting our ubyte stencil value to a float. Just write it as a uint, which overwrites the X24 part of X24S8 with 0 but shouldn't matter. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Brian Paul <brianp@vmware.com>
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@@ -2453,7 +2453,7 @@ _mesa_pack_ubyte_stencil_row(gl_format format, GLuint n,
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break;
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case MESA_FORMAT_Z32_FLOAT_X24S8:
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{
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GLfloat *d = ((GLfloat *) dst);
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GLuint *d = dst;
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GLuint i;
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for (i = 0; i < n; i++) {
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d[i * 2 + 1] = src[i];
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