[965] Fix some indentation in brw_vs_tnl.c.
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@@ -1003,15 +1003,15 @@ static void build_lighting( struct tnl_program *p )
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STATE_POSITION);
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struct ureg V = get_eye_position(p);
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struct ureg dist = get_temp(p);
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struct ureg tmpPpli = get_temp(p);
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struct ureg tmpPpli = get_temp(p);
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VPpli = get_temp(p);
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half = get_temp(p);
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/* In homogeneous object coordinates
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*/
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emit_op1(p, OPCODE_RCP, dist, 0, swizzle1(Ppli, W));
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emit_op2(p, OPCODE_MUL, tmpPpli, 0, Ppli, dist);
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/* In homogeneous object coordinates
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*/
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emit_op1(p, OPCODE_RCP, dist, 0, swizzle1(Ppli, W));
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emit_op2(p, OPCODE_MUL, tmpPpli, 0, Ppli, dist);
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/* Calulate VPpli vector
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*/
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@@ -1047,7 +1047,7 @@ static void build_lighting( struct tnl_program *p )
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emit_normalize_vec3(p, half, half);
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release_temp(p, dist);
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release_temp(p, tmpPpli);
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release_temp(p, tmpPpli);
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}
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/* Calculate dot products:
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