glsl: Check for SSBO variable in check_for_ssbo_store

The compiler probably already blocks this earlier on, but we should be
checking for an SSBO here.

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
This commit is contained in:
Jordan Justen
2015-11-17 10:55:26 -08:00
parent c2e6cfbd78
commit 614ad9b40b
+1 -1
View File
@@ -723,7 +723,7 @@ lower_ubo_reference_visitor::check_for_ssbo_store(ir_assignment *ir)
return;
ir_variable *var = ir->lhs->variable_referenced();
if (!var || !var->is_in_buffer_block())
if (!var || !var->is_in_shader_storage_block())
return;
/* We have a write to a buffer variable, so declare a temporary and rewrite