glsl: Check for SSBO variable in check_for_ssbo_store
The compiler probably already blocks this earlier on, but we should be checking for an SSBO here. Signed-off-by: Jordan Justen <jordan.l.justen@intel.com> Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
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@@ -723,7 +723,7 @@ lower_ubo_reference_visitor::check_for_ssbo_store(ir_assignment *ir)
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return;
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ir_variable *var = ir->lhs->variable_referenced();
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if (!var || !var->is_in_buffer_block())
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if (!var || !var->is_in_shader_storage_block())
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return;
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/* We have a write to a buffer variable, so declare a temporary and rewrite
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