zink: minor tweaks to shader io assignment

no functional changes

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28884>
This commit is contained in:
Mike Blumenkrantz
2024-04-22 10:20:56 -04:00
committed by Marge Bot
parent 18f9f17be5
commit 613c7c1586
+3 -3
View File
@@ -2656,8 +2656,8 @@ assign_producer_var_io(gl_shader_stage stage, nir_variable *var, unsigned *reser
case VARYING_SLOT_TESS_LEVEL_OUTER:
case VARYING_SLOT_TESS_LEVEL_INNER:
/* use a sentinel value to avoid counting later */
var->data.driver_location = UINT_MAX;
break;
var->data.driver_location = UINT32_MAX;
return;
default:
if (var->data.patch) {
@@ -2707,7 +2707,7 @@ assign_consumer_var_io(gl_shader_stage stage, nir_variable *var, unsigned *reser
case VARYING_SLOT_TESS_LEVEL_INNER:
/* use a sentinel value to avoid counting later */
var->data.driver_location = UINT_MAX;
break;
return true;
default:
if (var->data.patch) {
assert(slot >= VARYING_SLOT_PATCH0);