ac/gpu: add driver/device UUID query helpers

We need vulkan and gl to produce the same UUIDs. Therefore we should
keep the mechanism to compute these in a common location to guarantee
they are updated in lockstep.

Signed-off-by: Andres Rodriguez <andresx7@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Andres Rodriguez
2017-07-12 18:45:25 -04:00
committed by Timothy Arceri
parent b2aaa91e8d
commit 6130c8e6e7
2 changed files with 32 additions and 0 deletions
+27
View File
@@ -314,3 +314,30 @@ bool ac_query_gpu_info(int fd, amdgpu_device_handle dev,
return true;
}
void ac_compute_driver_uuid(char *uuid, size_t size)
{
char amd_uuid[] = "AMD-MESA-DRV";
assert(size >= sizeof(amd_uuid));
memset(uuid, 0, size);
strncpy(uuid, amd_uuid, size);
}
void ac_compute_device_uuid(struct radeon_info *info, char *uuid, size_t size)
{
uint32_t *uint_uuid = (uint32_t*)uuid;
assert(size >= sizeof(uint32_t)*4);
/**
* Use the device info directly instead of using a sha1. GL/VK UUIDs
* are 16 byte vs 20 byte for sha1, and the truncation that would be
* required would get rid of part of the little entropy we have.
* */
memset(uuid, 0, size);
uint_uuid[0] = info->pci_domain;
uint_uuid[1] = info->pci_bus;
uint_uuid[2] = info->pci_dev;
uint_uuid[3] = info->pci_func;
}
+5
View File
@@ -26,6 +26,7 @@
#ifndef AC_GPU_INFO_H
#define AC_GPU_INFO_H
#include <stddef.h>
#include <stdint.h>
#include <stdbool.h>
#include "amd_family.h"
@@ -106,6 +107,10 @@ bool ac_query_gpu_info(int fd, amdgpu_device_handle dev,
struct radeon_info *info,
struct amdgpu_gpu_info *amdinfo);
void ac_compute_driver_uuid(char *uuid, size_t size);
void ac_compute_device_uuid(struct radeon_info *info, char *uuid, size_t size);
#ifdef __cplusplus
}
#endif