mesa: convert more texture fetch functions to return GLfloat
This commit is contained in:
+42
-42
@@ -154,9 +154,9 @@ const struct gl_texture_format _mesa_texformat_rgba = {
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0, /* StencilBits */
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4 * sizeof(GLchan), /* TexelBytes */
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_mesa_texstore_rgba, /* StoreTexImageFunc */
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fetch_texel_1d_rgba, /* FetchTexel1D */
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fetch_texel_2d_rgba, /* FetchTexel2D */
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fetch_texel_3d_rgba, /* FetchTexel3D */
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NULL, /* FetchTexel1D */
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NULL, /* FetchTexel2D */
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NULL, /* FetchTexel3D */
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fetch_texel_1d_f_rgba, /* FetchTexel1Df */
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fetch_texel_2d_f_rgba, /* FetchTexel2Df */
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fetch_texel_3d_f_rgba, /* FetchTexel3Df */
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@@ -178,9 +178,9 @@ const struct gl_texture_format _mesa_texformat_rgb = {
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0, /* StencilBits */
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3 * sizeof(GLchan), /* TexelBytes */
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_mesa_texstore_rgba,/*yes*/ /* StoreTexImageFunc */
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fetch_texel_1d_rgb, /* FetchTexel1D */
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fetch_texel_2d_rgb, /* FetchTexel2D */
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fetch_texel_3d_rgb, /* FetchTexel3D */
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NULL, /* FetchTexel1D */
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NULL, /* FetchTexel2D */
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NULL, /* FetchTexel3D */
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fetch_texel_1d_f_rgb, /* FetchTexel1Df */
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fetch_texel_2d_f_rgb, /* FetchTexel2Df */
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fetch_texel_3d_f_rgb, /* FetchTexel3Df */
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@@ -202,12 +202,12 @@ const struct gl_texture_format _mesa_texformat_alpha = {
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0, /* StencilBits */
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sizeof(GLchan), /* TexelBytes */
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_mesa_texstore_rgba,/*yes*/ /* StoreTexImageFunc */
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fetch_texel_1d_alpha, /* FetchTexel1D */
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fetch_texel_2d_alpha, /* FetchTexel2D */
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fetch_texel_3d_alpha, /* FetchTexel3D */
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NULL, /* FetchTexel1Df */
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NULL, /* FetchTexel2Df */
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NULL, /* FetchTexel3Df */
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NULL, /* FetchTexel1D */
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NULL, /* FetchTexel2D */
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NULL, /* FetchTexel3D */
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fetch_texel_1d_f_alpha, /* FetchTexel1Df */
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fetch_texel_2d_f_alpha, /* FetchTexel2Df */
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fetch_texel_3d_f_alpha, /* FetchTexel3Df */
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store_texel_alpha /* StoreTexel */
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};
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@@ -226,12 +226,12 @@ const struct gl_texture_format _mesa_texformat_luminance = {
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0, /* StencilBits */
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sizeof(GLchan), /* TexelBytes */
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_mesa_texstore_rgba,/*yes*/ /* StoreTexImageFunc */
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fetch_texel_1d_luminance, /* FetchTexel1D */
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fetch_texel_2d_luminance, /* FetchTexel2D */
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fetch_texel_3d_luminance, /* FetchTexel3D */
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NULL, /* FetchTexel1Df */
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NULL, /* FetchTexel2Df */
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NULL, /* FetchTexel3Df */
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NULL, /* FetchTexel1D */
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NULL, /* FetchTexel2D */
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NULL, /* FetchTexel3D */
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fetch_texel_1d_f_luminance, /* FetchTexel1Df */
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fetch_texel_2d_f_luminance, /* FetchTexel2Df */
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fetch_texel_3d_f_luminance, /* FetchTexel3Df */
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store_texel_luminance /* StoreTexel */
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};
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@@ -250,12 +250,12 @@ const struct gl_texture_format _mesa_texformat_luminance_alpha = {
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0, /* StencilBits */
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2 * sizeof(GLchan), /* TexelBytes */
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_mesa_texstore_rgba,/*yes*/ /* StoreTexImageFunc */
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fetch_texel_1d_luminance_alpha, /* FetchTexel1D */
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fetch_texel_2d_luminance_alpha, /* FetchTexel2D */
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fetch_texel_3d_luminance_alpha, /* FetchTexel3D */
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NULL, /* FetchTexel1Df */
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NULL, /* FetchTexel2Df */
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NULL, /* FetchTexel3Df */
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NULL, /* FetchTexel1D */
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NULL, /* FetchTexel2D */
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NULL, /* FetchTexel3D */
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fetch_texel_1d_f_luminance_alpha, /* FetchTexel1Df */
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fetch_texel_2d_f_luminance_alpha, /* FetchTexel2Df */
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fetch_texel_3d_f_luminance_alpha, /* FetchTexel3Df */
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store_texel_luminance_alpha /* StoreTexel */
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};
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@@ -274,12 +274,12 @@ const struct gl_texture_format _mesa_texformat_intensity = {
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0, /* StencilBits */
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sizeof(GLchan), /* TexelBytes */
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_mesa_texstore_rgba,/*yes*/ /* StoreTexImageFunc */
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fetch_texel_1d_intensity, /* FetchTexel1D */
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fetch_texel_2d_intensity, /* FetchTexel2D */
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fetch_texel_3d_intensity, /* FetchTexel3D */
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NULL, /* FetchTexel1Df */
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NULL, /* FetchTexel2Df */
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NULL, /* FetchTexel3Df */
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NULL, /* FetchTexel1D */
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NULL, /* FetchTexel2D */
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NULL, /* FetchTexel3D */
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fetch_texel_1d_f_intensity, /* FetchTexel1Df */
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fetch_texel_2d_f_intensity, /* FetchTexel2Df */
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fetch_texel_3d_f_intensity, /* FetchTexel3Df */
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store_texel_intensity /* StoreTexel */
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};
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@@ -1297,12 +1297,12 @@ const struct gl_texture_format _mesa_texformat_ycbcr = {
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0, /* StencilBits */
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2, /* TexelBytes */
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_mesa_texstore_ycbcr, /* StoreTexImageFunc */
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fetch_texel_1d_ycbcr, /* FetchTexel1D */
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fetch_texel_2d_ycbcr, /* FetchTexel2D */
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fetch_texel_3d_ycbcr, /* FetchTexel3D */
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NULL, /* FetchTexel1Df */
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NULL, /* FetchTexel2Df */
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NULL, /* FetchTexel3Df */
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NULL, /* FetchTexel1D */
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NULL, /* FetchTexel2D */
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NULL, /* FetchTexel3D */
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fetch_texel_1d_f_ycbcr, /* FetchTexel1Df */
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fetch_texel_2d_f_ycbcr, /* FetchTexel2Df */
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fetch_texel_3d_f_ycbcr, /* FetchTexel3Df */
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store_texel_ycbcr /* StoreTexel */
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};
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@@ -1321,12 +1321,12 @@ const struct gl_texture_format _mesa_texformat_ycbcr_rev = {
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0, /* StencilBits */
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2, /* TexelBytes */
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_mesa_texstore_ycbcr, /* StoreTexImageFunc */
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fetch_texel_1d_ycbcr_rev, /* FetchTexel1D */
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fetch_texel_2d_ycbcr_rev, /* FetchTexel2D */
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fetch_texel_3d_ycbcr_rev, /* FetchTexel3D */
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NULL, /* FetchTexel1Df */
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NULL, /* FetchTexel2Df */
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NULL, /* FetchTexel3Df */
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NULL, /* FetchTexel1D */
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NULL, /* FetchTexel2D */
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NULL, /* FetchTexel3D */
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fetch_texel_1d_f_ycbcr_rev, /* FetchTexel1Df */
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fetch_texel_2d_f_ycbcr_rev, /* FetchTexel2Df */
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fetch_texel_3d_f_ycbcr_rev, /* FetchTexel3Df */
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store_texel_ycbcr_rev /* StoreTexel */
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};
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@@ -72,14 +72,6 @@
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/* MESA_FORMAT_RGBA **********************************************************/
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/* Fetch texel from 1D, 2D or 3D RGBA texture, returning 4 GLchans */
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static void FETCH(rgba)( const struct gl_texture_image *texImage,
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GLint i, GLint j, GLint k, GLchan *texel )
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{
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const GLchan *src = TEXEL_ADDR(GLchan, texImage, i, j, k, 4);
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COPY_CHAN4( texel, src );
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}
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/* Fetch texel from 1D, 2D or 3D RGBA texture, returning 4 GLfloats */
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static void FETCH(f_rgba)( const struct gl_texture_image *texImage,
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GLint i, GLint j, GLint k, GLfloat *texel )
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@@ -107,17 +99,6 @@ static void store_texel_rgba(struct gl_texture_image *texImage,
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/* MESA_FORMAT_RGB ***********************************************************/
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/* Fetch texel from 1D, 2D or 3D RGB texture, returning 4 GLchans */
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static void FETCH(rgb)( const struct gl_texture_image *texImage,
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GLint i, GLint j, GLint k, GLchan *texel )
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{
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const GLchan *src = TEXEL_ADDR(GLchan, texImage, i, j, k, 3);
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texel[RCOMP] = src[0];
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texel[GCOMP] = src[1];
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texel[BCOMP] = src[2];
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texel[ACOMP] = CHAN_MAX;
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}
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/* Fetch texel from 1D, 2D or 3D RGB texture, returning 4 GLfloats */
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static void FETCH(f_rgb)( const struct gl_texture_image *texImage,
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GLint i, GLint j, GLint k, GLfloat *texel )
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@@ -144,14 +125,14 @@ static void store_texel_rgb(struct gl_texture_image *texImage,
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/* MESA_FORMAT_ALPHA *********************************************************/
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/* Fetch texel from 1D, 2D or 3D ALPHA texture, returning 4 GLchans */
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static void FETCH(alpha)( const struct gl_texture_image *texImage,
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GLint i, GLint j, GLint k, GLchan *texel )
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static void FETCH(f_alpha)( const struct gl_texture_image *texImage,
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GLint i, GLint j, GLint k, GLfloat *texel )
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{
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const GLchan *src = TEXEL_ADDR(GLchan, texImage, i, j, k, 1);
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texel[RCOMP] =
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texel[GCOMP] =
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texel[BCOMP] = 0;
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texel[ACOMP] = src[0];
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texel[BCOMP] = 0.0F;
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texel[ACOMP] = CHAN_TO_FLOAT(src[0]);
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}
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#if DIM == 3
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@@ -167,14 +148,14 @@ static void store_texel_alpha(struct gl_texture_image *texImage,
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/* MESA_FORMAT_LUMINANCE *****************************************************/
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/* Fetch texel from 1D, 2D or 3D LUMIN texture, returning 4 GLchans */
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static void FETCH(luminance)( const struct gl_texture_image *texImage,
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GLint i, GLint j, GLint k, GLchan *texel )
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static void FETCH(f_luminance)( const struct gl_texture_image *texImage,
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GLint i, GLint j, GLint k, GLfloat *texel )
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{
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const GLchan *src = TEXEL_ADDR(GLchan, texImage, i, j, k, 1);
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texel[RCOMP] =
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texel[GCOMP] =
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texel[BCOMP] = src[0];
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texel[ACOMP] = CHAN_MAX;
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texel[BCOMP] = CHAN_TO_FLOAT(src[0]);
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texel[ACOMP] = 1.0F;
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}
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#if DIM == 3
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@@ -190,14 +171,14 @@ static void store_texel_luminance(struct gl_texture_image *texImage,
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/* MESA_FORMAT_LUMINANCE_ALPHA ***********************************************/
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/* Fetch texel from 1D, 2D or 3D L_A texture, returning 4 GLchans */
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static void FETCH(luminance_alpha)( const struct gl_texture_image *texImage,
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GLint i, GLint j, GLint k, GLchan *texel )
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static void FETCH(f_luminance_alpha)(const struct gl_texture_image *texImage,
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GLint i, GLint j, GLint k, GLfloat *texel)
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{
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const GLchan *src = TEXEL_ADDR(GLchan, texImage, i, j, k, 2);
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texel[RCOMP] = src[0];
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texel[GCOMP] = src[0];
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texel[BCOMP] = src[0];
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texel[ACOMP] = src[1];
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texel[RCOMP] =
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texel[GCOMP] =
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texel[BCOMP] = CHAN_TO_FLOAT(src[0]);
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texel[ACOMP] = CHAN_TO_FLOAT(src[1]);
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}
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#if DIM == 3
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@@ -214,14 +195,14 @@ static void store_texel_luminance_alpha(struct gl_texture_image *texImage,
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/* MESA_FORMAT_INTENSITY *****************************************************/
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/* Fetch texel from 1D, 2D or 3D INT. texture, returning 4 GLchans */
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static void FETCH(intensity)( const struct gl_texture_image *texImage,
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GLint i, GLint j, GLint k, GLchan *texel )
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static void FETCH(f_intensity)( const struct gl_texture_image *texImage,
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GLint i, GLint j, GLint k, GLfloat *texel )
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{
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const GLchan *src = TEXEL_ADDR(GLchan, texImage, i, j, k, 1);
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texel[RCOMP] = src[0];
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texel[GCOMP] = src[0];
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texel[BCOMP] = src[0];
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texel[ACOMP] = src[0];
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texel[RCOMP] =
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texel[GCOMP] =
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texel[BCOMP] =
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texel[ACOMP] = CHAN_TO_FLOAT(src[0]);
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}
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#if DIM == 3
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@@ -1356,8 +1337,8 @@ static void store_texel_signed_rgba8888_rev(struct gl_texture_image *texImage,
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/* Fetch texel from 1D, 2D or 3D ycbcr texture, return 4 GLchans */
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/* We convert YCbCr to RGB here */
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/* XXX this may break if GLchan != GLubyte */
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static void FETCH(ycbcr)( const struct gl_texture_image *texImage,
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GLint i, GLint j, GLint k, GLchan *texel )
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static void FETCH(f_ycbcr)( const struct gl_texture_image *texImage,
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GLint i, GLint j, GLint k, GLfloat *texel )
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{
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const GLushort *src0 = TEXEL_ADDR(GLushort, texImage, (i & ~1), j, k, 1); /* even */
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const GLushort *src1 = src0 + 1; /* odd */
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@@ -1365,23 +1346,26 @@ static void FETCH(ycbcr)( const struct gl_texture_image *texImage,
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const GLubyte cb = *src0 & 0xff; /* chroma U */
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const GLubyte y1 = (*src1 >> 8) & 0xff; /* luminance */
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const GLubyte cr = *src1 & 0xff; /* chroma V */
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GLint r, g, b;
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GLfloat r, g, b;
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if (i & 1) {
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/* odd pixel: use y1,cr,cb */
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r = (GLint) (1.164 * (y1-16) + 1.596 * (cr-128));
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g = (GLint) (1.164 * (y1-16) - 0.813 * (cr-128) - 0.391 * (cb-128));
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b = (GLint) (1.164 * (y1-16) + 2.018 * (cb-128));
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r = 1.164 * (y1-16) + 1.596 * (cr-128);
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g = 1.164 * (y1-16) - 0.813 * (cr-128) - 0.391 * (cb-128);
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b = 1.164 * (y1-16) + 2.018 * (cb-128);
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}
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else {
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/* even pixel: use y0,cr,cb */
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r = (GLint) (1.164 * (y0-16) + 1.596 * (cr-128));
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g = (GLint) (1.164 * (y0-16) - 0.813 * (cr-128) - 0.391 * (cb-128));
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b = (GLint) (1.164 * (y0-16) + 2.018 * (cb-128));
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r = 1.164 * (y0-16) + 1.596 * (cr-128);
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g = 1.164 * (y0-16) - 0.813 * (cr-128) - 0.391 * (cb-128);
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b = 1.164 * (y0-16) + 2.018 * (cb-128);
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}
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texel[RCOMP] = CLAMP(r, 0, CHAN_MAX);
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texel[GCOMP] = CLAMP(g, 0, CHAN_MAX);
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texel[BCOMP] = CLAMP(b, 0, CHAN_MAX);
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texel[ACOMP] = CHAN_MAX;
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r *= (1.0 / 255.0F);
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g *= (1.0 / 255.0F);
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b *= (1.0 / 255.0F);
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texel[RCOMP] = CLAMP(r, 0.0F, 1.0F);
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texel[GCOMP] = CLAMP(g, 0.0F, 1.0F);
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texel[BCOMP] = CLAMP(b, 0.0F, 1.0F);
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texel[ACOMP] = 1.0F;
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}
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#if DIM == 3
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@@ -1403,8 +1387,8 @@ static void store_texel_ycbcr(struct gl_texture_image *texImage,
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/* Fetch texel from 1D, 2D or 3D ycbcr_rev texture, return 4 GLchans */
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/* We convert YCbCr to RGB here */
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/* XXX this may break if GLchan != GLubyte */
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static void FETCH(ycbcr_rev)( const struct gl_texture_image *texImage,
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GLint i, GLint j, GLint k, GLchan *texel )
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static void FETCH(f_ycbcr_rev)( const struct gl_texture_image *texImage,
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GLint i, GLint j, GLint k, GLfloat *texel )
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{
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const GLushort *src0 = TEXEL_ADDR(GLushort, texImage, (i & ~1), j, k, 1); /* even */
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const GLushort *src1 = src0 + 1; /* odd */
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@@ -1412,23 +1396,26 @@ static void FETCH(ycbcr_rev)( const struct gl_texture_image *texImage,
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const GLubyte cr = (*src0 >> 8) & 0xff; /* chroma V */
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const GLubyte y1 = *src1 & 0xff; /* luminance */
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const GLubyte cb = (*src1 >> 8) & 0xff; /* chroma U */
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GLint r, g, b;
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GLfloat r, g, b;
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if (i & 1) {
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/* odd pixel: use y1,cr,cb */
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r = (GLint) (1.164 * (y1-16) + 1.596 * (cr-128));
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g = (GLint) (1.164 * (y1-16) - 0.813 * (cr-128) - 0.391 * (cb-128));
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b = (GLint) (1.164 * (y1-16) + 2.018 * (cb-128));
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r = 1.164 * (y1-16) + 1.596 * (cr-128);
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g = 1.164 * (y1-16) - 0.813 * (cr-128) - 0.391 * (cb-128);
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b = 1.164 * (y1-16) + 2.018 * (cb-128);
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}
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else {
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/* even pixel: use y0,cr,cb */
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r = (GLint) (1.164 * (y0-16) + 1.596 * (cr-128));
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g = (GLint) (1.164 * (y0-16) - 0.813 * (cr-128) - 0.391 * (cb-128));
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b = (GLint) (1.164 * (y0-16) + 2.018 * (cb-128));
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r = 1.164 * (y0-16) + 1.596 * (cr-128);
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g = 1.164 * (y0-16) - 0.813 * (cr-128) - 0.391 * (cb-128);
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b = 1.164 * (y0-16) + 2.018 * (cb-128);
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}
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texel[RCOMP] = CLAMP(r, 0, CHAN_MAX);
|
||||
texel[GCOMP] = CLAMP(g, 0, CHAN_MAX);
|
||||
texel[BCOMP] = CLAMP(b, 0, CHAN_MAX);
|
||||
texel[ACOMP] = CHAN_MAX;
|
||||
r *= (1.0 / 255.0F);
|
||||
g *= (1.0 / 255.0F);
|
||||
b *= (1.0 / 255.0F);
|
||||
texel[RCOMP] = CLAMP(r, 0.0F, 1.0F);
|
||||
texel[GCOMP] = CLAMP(g, 0.0F, 1.0F);
|
||||
texel[BCOMP] = CLAMP(b, 0.0F, 1.0F);
|
||||
texel[ACOMP] = 1.0F;
|
||||
}
|
||||
|
||||
#if DIM == 3
|
||||
|
||||
Reference in New Issue
Block a user